/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "backends/graphics/opengl/opengl-graphics.h" OpenGLGraphicsManager::OpenGLGraphicsManager() { } OpenGLGraphicsManager::~OpenGLGraphicsManager() { } // // Feature // bool OpenGLGraphicsManager::hasFeature(OSystem::Feature f) { return false; } void OpenGLGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { } bool OpenGLGraphicsManager::getFeatureState(OSystem::Feature f) { return false; } // // Screen format and modes // static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { {"1x", "Normal", GFX_NORMAL}, {0, 0, 0} }; const OSystem::GraphicsMode *OpenGLGraphicsManager::getSupportedGraphicsModes() const { return s_supportedGraphicsModes; } int OpenGLGraphicsManager::getDefaultGraphicsMode() const { return 0; } bool OpenGLGraphicsManager::setGraphicsMode(int mode) { return false; } int OpenGLGraphicsManager::getGraphicsMode() const { return 0; } #ifdef USE_RGB_COLOR Graphics::PixelFormat OpenGLGraphicsManager::getScreenFormat() const { return Graphics::PixelFormat(); } Common::List OpenGLGraphicsManager::getSupportedFormats() { return Common::List(); } #endif void OpenGLGraphicsManager::initSize(uint width, uint height, const Graphics::PixelFormat *format) { } int OpenGLGraphicsManager::getScreenChangeID() const { return 0; } // // GFX // void OpenGLGraphicsManager::beginGFXTransaction() { } OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() { return OSystem::kTransactionSuccess; } // // Screen // int16 OpenGLGraphicsManager::getHeight() { return 0; } int16 OpenGLGraphicsManager::getWidth() { return 0; } void OpenGLGraphicsManager::setPalette(const byte *colors, uint start, uint num) { } void OpenGLGraphicsManager::grabPalette(byte *colors, uint start, uint num) { } void OpenGLGraphicsManager::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) { } Graphics::Surface *OpenGLGraphicsManager::lockScreen() { _lockedScreen = Graphics::Surface(); return &_lockedScreen; } void OpenGLGraphicsManager::unlockScreen() { } void OpenGLGraphicsManager::fillScreen(uint32 col) { } void OpenGLGraphicsManager::updateScreen() { } void OpenGLGraphicsManager::setShakePos(int shakeOffset) { } void OpenGLGraphicsManager::setFocusRectangle(const Common::Rect& rect) { } void OpenGLGraphicsManager::clearFocusRectangle() { } // // Overlay // void OpenGLGraphicsManager::showOverlay() { } void OpenGLGraphicsManager::hideOverlay() { } Graphics::PixelFormat OpenGLGraphicsManager::getOverlayFormat() const { return Graphics::PixelFormat(); } void OpenGLGraphicsManager::clearOverlay() { } void OpenGLGraphicsManager::grabOverlay(OverlayColor *buf, int pitch) { } void OpenGLGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) { } int16 OpenGLGraphicsManager::getOverlayHeight() { return 0; } int16 OpenGLGraphicsManager::getOverlayWidth() { return 0; } // // Cursor // bool OpenGLGraphicsManager::showMouse(bool visible) { return false; } void OpenGLGraphicsManager::warpMouse(int x, int y) { } void OpenGLGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) { } void OpenGLGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) { } void OpenGLGraphicsManager::disableCursorPalette(bool disable) { } // // Misc // void OpenGLGraphicsManager::displayMessageOnOSD(const char *msg) { }