// Residual - Virtual machine to run LucasArts' 3D adventure games // Copyright (C) 2003-2004 The ScummVM-Residual Team (www.scummvm.org) // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef TEXTOBJECT_H #define TEXTOBJECT_H #include "color.h" #include "debug.h" #include #include #include class TextObject { public: TextObject(const char *text, const int x, const int y, const Color& fgColor); void setX(int x); void setY(int y); void setColor(Color *newColor); const char *name() const { return _textID; } void draw(); protected: char _textID[10]; Color _fgColor; int _x, _y; }; #endif