/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "scumm.h" #include "actor.h" #include "charset.h" #include "intern.h" #include "sound.h" #include "verbs.h" #define OPCODE(x) { &Scumm_v2::x, #x } void Scumm_v2::setupOpcodes() { static const OpcodeEntryV2 opcodes[256] = { /* 00 */ OPCODE(o5_stopObjectCode), OPCODE(o5_putActor), OPCODE(o5_startMusic), OPCODE(o5_getActorRoom), /* 04 */ OPCODE(o5_isGreaterEqual), OPCODE(o5_drawObject), OPCODE(o5_getActorElevation), OPCODE(o2_setState80), /* 08 */ OPCODE(o5_isNotEqual), OPCODE(o5_faceActor), OPCODE(o2_assignVarWordDirect), OPCODE(o2_setObjY), /* 0C */ OPCODE(o5_resourceRoutines), OPCODE(o5_walkActorToActor), OPCODE(o5_putActorAtObject), OPCODE(o5_getObjectState), /* 10 */ OPCODE(o5_getObjectOwner), OPCODE(o5_animateActor), OPCODE(o5_panCameraTo), OPCODE(o5_actorSet), /* 14 */ OPCODE(o5_print), OPCODE(o5_actorFromPos), OPCODE(o5_getRandomNr), OPCODE(o2_setState40), /* 18 */ OPCODE(o5_jumpRelative), OPCODE(o5_doSentence), OPCODE(o5_move), OPCODE(o2_setBitVar), /* 1C */ OPCODE(o5_startSound), OPCODE(o5_ifClassOfIs), OPCODE(o5_walkActorTo), OPCODE(o2_ifState20), /* 20 */ OPCODE(o5_stopMusic), OPCODE(o5_putActor), OPCODE(o5_getAnimCounter), OPCODE(o5_getActorY), /* 24 */ OPCODE(o5_loadRoomWithEgo), OPCODE(o5_pickupObject), OPCODE(o5_setVarRange), OPCODE(o2_ifNotState40), /* 28 */ OPCODE(o5_equalZero), OPCODE(o5_setOwnerOf), OPCODE(o2_addDirect), OPCODE(o5_delayVariable), /* 2C */ OPCODE(o2_ifNotState40), OPCODE(o5_putActorInRoom), OPCODE(o5_delay), OPCODE(o2_assignVarByte), /* 30 */ OPCODE(o5_matrixOps), OPCODE(o2_getBitVar), OPCODE(o5_setCameraAt), OPCODE(o5_roomOps), /* 34 */ OPCODE(o5_getDist), OPCODE(o5_findObject), OPCODE(o5_walkActorToObject), OPCODE(o2_setState10), /* 38 */ OPCODE(o5_lessOrEqual), OPCODE(o5_doSentence), OPCODE(o5_subtract), OPCODE(o2_waitForActor), /* 3C */ OPCODE(o5_stopSound), OPCODE(o5_getActorElevation), OPCODE(o5_walkActorTo), OPCODE(o2_ifNotState10), /* 40 */ OPCODE(o5_cutscene), OPCODE(o5_putActor), OPCODE(o5_startScript), OPCODE(o5_getActorX), /* 44 */ OPCODE(o5_isLess), OPCODE(o5_drawObject), OPCODE(o5_increment), OPCODE(o2_setState80), /* 48 */ OPCODE(o5_isEqual), OPCODE(o5_faceActor), OPCODE(o5_chainScript), OPCODE(o2_setObjY), /* 4C */ OPCODE(o2_waitForSentence), OPCODE(o5_walkActorToActor), OPCODE(o5_putActorAtObject), OPCODE(o2_ifState80), /* 50 */ OPCODE(o5_pickupObjectOld), OPCODE(o5_animateActor), OPCODE(o5_actorFollowCamera), OPCODE(o5_actorSet), /* 54 */ OPCODE(o5_setObjectName), OPCODE(o5_actorFromPos), OPCODE(o5_getActorMoving), OPCODE(o2_setState20), /* 58 */ OPCODE(o5_overRide), OPCODE(o5_doSentence), OPCODE(o5_add), OPCODE(o2_setBitVar), /* 5C */ OPCODE(o5_oldRoomEffect), OPCODE(o5_ifClassOfIs), OPCODE(o5_walkActorTo), OPCODE(o2_ifNotState20), /* 60 */ OPCODE(o5_cursorCommand), OPCODE(o5_putActor), OPCODE(o5_stopScript), OPCODE(o5_getActorFacing), /* 64 */ OPCODE(o5_loadRoomWithEgo), OPCODE(o5_pickupObject), OPCODE(o5_getClosestObjActor), OPCODE(o2_clearState40), /* 68 */ OPCODE(o5_isScriptRunning), OPCODE(o5_setOwnerOf), OPCODE(o2_subDirect), OPCODE(o5_dummy), /* 6C */ OPCODE(o2_getObjY), OPCODE(o5_putActorInRoom), OPCODE(o5_dummy), OPCODE(o2_ifState40), /* 70 */ OPCODE(o5_lights), OPCODE(o5_getActorCostume), OPCODE(o5_loadRoom), OPCODE(o5_roomOps), /* 74 */ OPCODE(o5_getDist), OPCODE(o5_findObject), OPCODE(o5_walkActorToObject), OPCODE(o2_clearState10), /* 78 */ OPCODE(o5_isGreater), OPCODE(o5_doSentence), OPCODE(o5_verbOps), OPCODE(o5_getActorWalkBox), /* 7C */ OPCODE(o5_isSoundRunning), OPCODE(o5_getActorElevation), OPCODE(o5_walkActorTo), OPCODE(o5_drawBox), /* 80 */ OPCODE(o5_breakHere), OPCODE(o5_putActor), OPCODE(o5_startMusic), OPCODE(o5_getActorRoom), /* 84 */ OPCODE(o5_isGreaterEqual), OPCODE(o5_drawObject), OPCODE(o5_getActorElevation), OPCODE(o2_setState80), /* 88 */ OPCODE(o5_isNotEqual), OPCODE(o5_faceActor), OPCODE(o2_assignVarWordDirect), OPCODE(o2_setObjY), /* 8C */ OPCODE(o5_resourceRoutines), OPCODE(o5_walkActorToActor), OPCODE(o5_putActorAtObject), OPCODE(o2_ifNotState80), /* 90 */ OPCODE(o5_getObjectOwner), OPCODE(o5_animateActor), OPCODE(o5_panCameraTo), OPCODE(o5_actorSet), /* 94 */ OPCODE(o5_print), OPCODE(o5_actorFromPos), OPCODE(o5_getRandomNr), OPCODE(o2_setState20), /* 98 */ OPCODE(o2_restart), OPCODE(o5_doSentence), OPCODE(o2_assignVarWord), OPCODE(o2_setBitVar), /* 9C */ OPCODE(o5_startSound), OPCODE(o5_ifClassOfIs), OPCODE(o5_walkActorTo), OPCODE(o2_ifState20), /* A0 */ OPCODE(o5_stopObjectCode), OPCODE(o5_putActor), OPCODE(o5_getAnimCounter), OPCODE(o5_getActorY), /* A4 */ OPCODE(o5_loadRoomWithEgo), OPCODE(o5_pickupObject), OPCODE(o5_setVarRange), OPCODE(o2_setState40), /* A8 */ OPCODE(o5_notEqualZero), OPCODE(o5_setOwnerOf), OPCODE(o2_addDirect), OPCODE(o5_dummy), /* AC */ OPCODE(o5_expression), //? OPCODE(o5_putActorInRoom), OPCODE(o2_waitForSentence), OPCODE(o2_ifNotState40), /* B0 */ OPCODE(o5_matrixOps), OPCODE(o2_getBitVar), OPCODE(o5_setCameraAt), OPCODE(o5_roomOps), /* B4 */ OPCODE(o5_getDist), OPCODE(o5_findObject), OPCODE(o5_walkActorToObject), OPCODE(o5_startObject), //? /* B8 */ OPCODE(o5_lessOrEqual), OPCODE(o5_doSentence), OPCODE(o5_subtract), OPCODE(o2_waitForActor), /* BC */ OPCODE(o5_stopSound), OPCODE(o5_getActorElevation), OPCODE(o5_walkActorTo), OPCODE(o2_ifNotState10), /* C0 */ OPCODE(o5_endCutscene), OPCODE(o5_putActor), OPCODE(o5_startScript), OPCODE(o5_getActorX), /* C4 */ OPCODE(o5_isLess), OPCODE(o5_drawObject), OPCODE(o5_decrement), OPCODE(o2_clearState80), /* C8 */ OPCODE(o5_isEqual), OPCODE(o5_faceActor), OPCODE(o5_chainScript), OPCODE(o2_setObjY), /* CC */ OPCODE(o5_pseudoRoom), OPCODE(o5_walkActorToActor), OPCODE(o5_putActorAtObject), OPCODE(o2_ifState80), /* D0 */ OPCODE(o5_pickupObjectOld), OPCODE(o5_animateActor), OPCODE(o5_actorFollowCamera), OPCODE(o5_actorSet), /* D4 */ OPCODE(o5_setObjectName), OPCODE(o5_actorFromPos), OPCODE(o5_getActorMoving), OPCODE(o2_setState20), /* D8 */ OPCODE(o5_printEgo), OPCODE(o5_doSentence), OPCODE(o5_add), OPCODE(o5_divide), /* DC */ OPCODE(o5_oldRoomEffect), OPCODE(o5_ifClassOfIs), OPCODE(o5_walkActorTo), OPCODE(o2_ifNotState20), /* E0 */ OPCODE(o5_cursorCommand), OPCODE(o5_putActor), OPCODE(o5_stopScript), OPCODE(o5_getActorFacing), /* E4 */ OPCODE(o5_loadRoomWithEgo), OPCODE(o5_pickupObject), OPCODE(o5_getClosestObjActor), OPCODE(o2_clearState40), /* E8 */ OPCODE(o5_isScriptRunning), OPCODE(o5_setOwnerOf), OPCODE(o2_subDirect), OPCODE(o5_dummy), /* EC */ OPCODE(o2_getObjY), OPCODE(o5_putActorInRoom), OPCODE(o5_dummy), OPCODE(o2_ifState40), /* F0 */ OPCODE(o5_lights), OPCODE(o5_getActorCostume), OPCODE(o5_loadRoom), OPCODE(o5_roomOps), /* F4 */ OPCODE(o5_getDist), OPCODE(o5_findObject), OPCODE(o5_walkActorToObject), OPCODE(o2_clearState10), /* F8 */ OPCODE(o5_isGreater), OPCODE(o5_doSentence), OPCODE(o5_verbOps), OPCODE(o5_getActorWalkBox), /* FC */ OPCODE(o5_isSoundRunning), OPCODE(o5_getActorElevation), OPCODE(o5_walkActorTo), OPCODE(o2_ifState10) }; _opcodesV2 = opcodes; } void Scumm_v2::executeOpcode(int i) { OpcodeProcV2 op = _opcodesV2[i].proc; (this->*op) (); } const char *Scumm_v2::getOpcodeDesc(int i) { return _opcodesV2[i].desc; } void Scumm_v2::o2_setState80() { int obj = getVarOrDirectWord(0x80); putState(obj, getState(obj) | 0x80); removeObjectFromRoom(obj); clearDrawObjectQueue(); } void Scumm_v2::o2_clearState80() { int obj = getVarOrDirectWord(0x80); putState(obj, getState(obj) & 0x7f); removeObjectFromRoom(obj); clearDrawObjectQueue(); } void Scumm_v2::o2_setState40() { int obj = getVarOrDirectWord(0x80); putState(obj, getState(obj) | 0x40); } void Scumm_v2::o2_clearState40() { int obj = getVarOrDirectWord(0x80); putState(obj, getState(obj) & 0x40); } void Scumm_v2::o2_setState20() { int obj = getVarOrDirectWord(0x80); putState(obj, getState(obj) | 0x20); } void Scumm_v2::o2_clearState20() { int obj = getVarOrDirectWord(0x80); putState(obj, getState(obj) & 0x20); } void Scumm_v2::o2_setState10() { int obj = getVarOrDirectWord(0x80); putState(obj, getState(obj) | 0x10); } void Scumm_v2::o2_clearState10() { int obj = getVarOrDirectWord(0x80); putState(obj, getState(obj) & 0x10); } void Scumm_v2::getResultPos() { _resultVarNumber = fetchScriptByte(); } void Scumm_v2::getResultPosDirect() { _resultVarNumber = _vars[fetchScriptByte()]; } void Scumm_v2::o2_assignVarWordDirect() { getResultPosDirect(); _vars[_resultVarNumber] = fetchScriptWord(); } void Scumm_v2::o2_assignVarByteDirect() { getResultPosDirect(); _vars[_resultVarNumber] = fetchScriptByte(); } void Scumm_v2::o2_assignVarByte() { getResultPos(); _vars[_resultVarNumber] = fetchScriptByte(); } void Scumm_v2::o2_assignVarWord() { getResultPos(); _vars[_resultVarNumber] = fetchScriptWord(); } void Scumm_v2::o2_setObjY() { int obj = getVarOrDirectWord(0x80); int y = fetchScriptByte(); if (whereIsObject(obj) != WIO_NOT_FOUND) { ObjectData *od = &_objs[getObjectIndex(obj)]; od->walk_y = y; } } void Scumm_v2::o2_getObjY() { int obj = getVarOrDirectWord(0x80); if (whereIsObject(obj) != WIO_NOT_FOUND) { ObjectData *od = &_objs[getObjectIndex(obj)]; _vars[_resultVarNumber] = od->walk_y; } else { _vars[_resultVarNumber] = 0xFF; } } void Scumm_v2::o2_setBitVar() { byte hi = fetchScriptByte(); byte lo = fetchScriptByte(); byte a = getVarOrDirectByte(0x80); int bit_var = (hi << 8) + lo + a; int bit_offset = bit_var & 0x0f; bit_var >>= 4; if (getVarOrDirectByte(0x80)) _bitVars[bit_var >> 3] |= (1 << bit_offset); else _bitVars[bit_var >> 3] &= ~(1 << bit_offset); } void Scumm_v2::o2_getBitVar() { getResultPos(); byte hi = fetchScriptByte(); byte lo = fetchScriptByte(); byte a = getVarOrDirectByte(0x80); int bit_var = (hi << 8) + lo + a; int bit_offset = bit_var & 0x0f; bit_var >>= 4; _vars[_resultVarNumber] = (_bitVars[bit_var >> 3] & (1 << bit_offset)) ? 1 : 0; } void Scumm_v2::ifStateGeneral(byte type) { int obj = getVarOrDirectWord(0x80); if ((getState(obj) & type) == 0) o5_jumpRelative(); else ignoreScriptWord(); } void Scumm_v2::ifNotStateGeneral(byte type) { int obj = getVarOrDirectWord(0x80); if ((getState(obj) & type) != 0) o5_jumpRelative(); else ignoreScriptWord(); } void Scumm_v2::o2_ifState80() { ifStateGeneral(0x80); } void Scumm_v2::o2_ifNotState80() { ifNotStateGeneral(0x80); } void Scumm_v2::o2_ifState40() { ifStateGeneral(0x40); } void Scumm_v2::o2_ifNotState40() { ifNotStateGeneral(0x40); } void Scumm_v2::o2_ifState20() { ifStateGeneral(0x20); } void Scumm_v2::o2_ifNotState20() { ifNotStateGeneral(0x20); } void Scumm_v2::o2_ifState10() { ifStateGeneral(0x10); } void Scumm_v2::o2_ifNotState10() { ifNotStateGeneral(0x10); } void Scumm_v2::o2_addDirect() { int a; getResultPosDirect(); a = getVarOrDirectWord(0x80); setResult(readVar(_resultVarNumber) + a); } void Scumm_v2::o2_subDirect() { int a; getResultPosDirect(); a = getVarOrDirectWord(0x80); setResult(readVar(_resultVarNumber) - a); } void Scumm_v2::o2_waitForActor() { byte *oldaddr = _scriptPointer - 1; if (derefActorSafe(getVarOrDirectByte(0x80), "o5_wait")->moving) { _scriptPointer = oldaddr; o5_breakHere(); } } void Scumm_v2::o2_waitForSentence() { if (_sentenceNum) { if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT])) return; } else if (!isScriptInUse(_vars[VAR_SENTENCE_SCRIPT])) return; _scriptPointer--; o5_breakHere(); } void Scumm_v2::o2_restart() { }