/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/stark/gfx/tinygltexture.h" #include "engines/stark/gfx/driver.h" #include "graphics/surface.h" namespace Stark { namespace Gfx { TinyGlTexture::TinyGlTexture() : Texture(), _id(0), _levelCount(0) { tglGenTextures(1, &_id); bind(); tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MIN_FILTER, TGL_NEAREST); tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MAG_FILTER, TGL_NEAREST); tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_S, TGL_CLAMP_TO_EDGE); tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_T, TGL_CLAMP_TO_EDGE); } TinyGlTexture::~TinyGlTexture() { tglDeleteTextures(1, &_id); } void TinyGlTexture::bind() const { tglBindTexture(TGL_TEXTURE_2D, _id); } void TinyGlTexture::updateLevel(uint32 level, const Graphics::Surface *surface, const byte *palette) { if (level == 0) { _width = surface->w; _height = surface->h; } if (surface->format.bytesPerPixel != 4) { // Convert the surface to texture format Graphics::Surface *convertedSurface = surface->convertTo(Driver::getRGBAPixelFormat(), palette); tglTexImage2D(TGL_TEXTURE_2D, 0, TGL_RGBA, convertedSurface->w, convertedSurface->h, 0, TGL_RGBA, TGL_UNSIGNED_BYTE, (char *)(convertedSurface->getPixels())); convertedSurface->free(); delete convertedSurface; } else { // Convert the surface to texture format tglTexImage2D(TGL_TEXTURE_2D, 0, TGL_RGBA, surface->w, surface->h, 0, TGL_RGBA, TGL_UNSIGNED_BYTE, const_cast(surface->getPixels())); } } void TinyGlTexture::update(const Graphics::Surface *surface, const byte *palette) { bind(); updateLevel(0, surface, palette); } void TinyGlTexture::setSamplingFilter(Texture::SamplingFilter filter) { assert(_levelCount == 0); switch (filter) { case kNearest: tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MIN_FILTER, TGL_NEAREST); tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MAG_FILTER, TGL_NEAREST); break; case kLinear: tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MIN_FILTER, TGL_LINEAR); tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MAG_FILTER, TGL_LINEAR); break; default: warning("Unhandled sampling filter %d", filter); } } void TinyGlTexture::setLevelCount(uint32 count) { _levelCount = count; if (count >= 1) { tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_S, TGL_MIRRORED_REPEAT); tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_T, TGL_MIRRORED_REPEAT); } } void TinyGlTexture::addLevel(uint32 level, const Graphics::Surface *surface, const byte *palette) { assert(level < _levelCount); if (level == 0) { updateLevel(level, surface, palette); } } } // End of namespace Gfx } // End of namespace Stark