/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/stark/visual/flashingimage.h" #include "common/random.h" #include "graphics/surface.h" #include "engines/stark/gfx/driver.h" #include "engines/stark/gfx/surfacerenderer.h" #include "engines/stark/gfx/texture.h" #include "engines/stark/services/global.h" #include "engines/stark/services/services.h" #include "engines/stark/services/settings.h" namespace Stark { const float VisualFlashingImage::_fadeValueMax = 0.55f; VisualFlashingImage::VisualFlashingImage(Gfx::Driver *gfx) : Visual(TYPE), _gfx(gfx), _texture(nullptr), _fadeLevelIncreasing(true), _fadeLevel(0), _flashingTimeRemaining(150 * 33) { _surfaceRenderer = _gfx->createSurfaceRenderer(); } VisualFlashingImage::~VisualFlashingImage() { delete _texture; delete _surfaceRenderer; } void VisualFlashingImage::initFromSurface(const Graphics::Surface *surface) { assert(!_texture); _texture = _gfx->createTexture(surface); _texture->setSamplingFilter(StarkSettings->getImageSamplingFilter()); } void VisualFlashingImage::updateFadeLevel() { uint millisecondsPerGameloop = StarkGlobal->getMillisecondsPerGameloop(); if (_flashingTimeRemaining > 0) { _flashingTimeRemaining -= millisecondsPerGameloop; if (_fadeLevelIncreasing) { _fadeLevel += 0.0022f * millisecondsPerGameloop; } else { _fadeLevel -= 0.0022f * millisecondsPerGameloop; } if (ABS(_fadeLevel) >= _fadeValueMax) { _fadeLevelIncreasing = !_fadeLevelIncreasing; _fadeLevel = CLIP(_fadeLevel, -_fadeValueMax, _fadeValueMax); } } else { _fadeLevel = 0; } } void VisualFlashingImage::render(const Common::Point &position) { updateFadeLevel(); _surfaceRenderer->setFadeLevel(_fadeLevel); _surfaceRenderer->render(_texture, position); } } // End of namespace Stark