/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_GRAPHICS_NULL_H #define BACKENDS_GRAPHICS_NULL_H #include "backends/graphics/graphics.h" class NullGraphicsManager : public GraphicsManager { public: virtual ~NullGraphicsManager() {} bool hasFeature(OSystem::Feature f) const override { return false; } void setFeatureState(OSystem::Feature f, bool enable) override {} bool getFeatureState(OSystem::Feature f) const override { return false; } Graphics::PixelFormat getScreenFormat() const override { return _format; } Common::List getSupportedFormats() const override { Common::List list; list.push_back(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); // BBDoU, Frotz, HDB, Hopkins, Nuvie, Petka, Riven, Sherlock (3DO), Titanic, Tony, Ultima 4, Ultima 8, ZVision list.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); // Full Pipe, Gnap (little endian), Griffon, Groovie 2, SCI32 (HQ videos), Sludge, Sword25, Ultima 8, Wintermute list.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24)); // Gnap (big endian) list.push_back(Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)); // SCUMM HE99+, Last Express list.push_back(Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15)); // Dragons list.push_back(Graphics::PixelFormat::createFormatCLUT8()); return list; } void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL) override { _width = width; _height = height; _format = format ? *format : Graphics::PixelFormat::createFormatCLUT8(); } int getScreenChangeID() const override { return 0; } void beginGFXTransaction() override {} OSystem::TransactionError endGFXTransaction() override { return OSystem::kTransactionSuccess; } int16 getHeight() const override { return _height; } int16 getWidth() const override { return _width; } void setPalette(const byte *colors, uint start, uint num) override {} void grabPalette(byte *colors, uint start, uint num) const override {} void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) override {} Graphics::Surface *lockScreen() override { return NULL; } void unlockScreen() override {} void fillScreen(uint32 col) override {} void updateScreen() override {} void setShakePos(int shakeXOffset, int shakeYOffset) override {} void setFocusRectangle(const Common::Rect& rect) override {} void clearFocusRectangle() override {} void showOverlay(bool inGUI) override { _overlayVisible = true; } void hideOverlay() override { _overlayVisible = false; } bool isOverlayVisible() const override { return _overlayVisible; } Graphics::PixelFormat getOverlayFormat() const override { return Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0); } void clearOverlay() override {} void grabOverlay(Graphics::Surface &surface) const override {} void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) override {} int16 getOverlayHeight() const override { return _height; } int16 getOverlayWidth() const override { return _width; } bool showMouse(bool visible) override { return !visible; } void warpMouse(int x, int y) override {} void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL, const byte *mask = NULL) override {} void setCursorPalette(const byte *colors, uint start, uint num) override {} private: uint _width, _height; Graphics::PixelFormat _format; bool _overlayVisible; }; #endif