/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GOB_DETECTION_H #define GOB_DETECTION_H #include "engines/advancedDetector.h" namespace Gob { // WARNING: Reordering these will invalidate save games! // Add new games to the bottom of the list. enum GameType { kGameTypeNone = 0, kGameTypeGob1, kGameTypeGob2, kGameTypeGob3, kGameTypeWoodruff, kGameTypeBargon, kGameTypeWeen, kGameTypeLostInTime, kGameTypeInca2, kGameTypeDynasty, kGameTypeUrban, kGameTypePlaytoons, kGameTypeBambou, kGameTypeFascination, kGameTypeGeisha, kGameTypeAdi2, kGameTypeAdi4, kGameTypeAdibou2, kGameTypeAdibou1, kGameTypeAbracadabra, kGameTypeBabaYaga, kGameTypeLittleRed, kGameTypeOnceUponATime, // Need more inspection to see if Baba Yaga or Abracadabra kGameTypeAJWorld, kGameTypeCrousti }; enum Features { kFeaturesNone = 0, kFeaturesCD = 1 << 0, kFeaturesEGA = 1 << 1, kFeaturesAdLib = 1 << 2, kFeaturesSCNDemo = 1 << 3, kFeaturesBATDemo = 1 << 4, kFeatures640x480 = 1 << 5, kFeatures800x600 = 1 << 6, kFeaturesTrueColor = 1 << 7 }; struct GOBGameDescription { ADGameDescription desc; GameType gameType; int32 features; const char *startStkBase; const char *startTotBase; uint32 demoIndex; }; } // End of namespace Gob #endif // GOB_DETECTION_H