/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #if defined(WIN32) #include // winnt.h defines ARRAYSIZE, but we want our own one... #undef ARRAYSIZE #endif #include "engines/myst3/gfx.h" namespace Myst3 { BaseRenderer::BaseRenderer(OSystem *system) : _system(system), _font(NULL) { } BaseRenderer::~BaseRenderer() { if (_font) freeTexture(_font); } void BaseRenderer::init(Graphics::PixelBuffer &screenBuffer) { } void BaseRenderer::initFont(const Graphics::Surface *surface) { _font = createTexture(surface); } Texture *BaseRenderer::createTexture(const Graphics::Surface *surface) { return NULL; } void BaseRenderer::freeTexture(Texture *texture) { } Common::Rect BaseRenderer::getFontCharacterRect(uint8 character) { uint index = 0; if (character == ' ') index = 0; else if (character >= '0' && character <= '9') index = 1 + character - '0'; else if (character >= 'A' && character <= 'Z') index = 1 + 10 + character - 'A'; else if (character == '|') index = 1 + 10 + 26; return Common::Rect(16 * index, 0, 16 * (index + 1), 32); } } // end of namespace Myst3