/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "common/config-manager.h" #include "common/file.h" #include "common/md5.h" #include "ags/detection.h" #include "ags/detection_tables.h" namespace AGS3 { static const char *const HEAD_SIG = "CLIB\x1a"; static const char *const TAIL_SIG = "CLIB\x1\x2\x3\x4SIGE"; #define HEAD_SIG_SIZE 5 #define TAIL_SIG_SIZE 12 /** * Detect the presence of an AGS game * TODO: This is a compact version of MFLUtil::ReadSigsAndVersion. I didn't * use the full version due to the complexities of including it when * plugins are enabled. In the future, though, it would be nice to figure * out, since the full version can handle not detecting on files that are * AGS, but only contain sounds, etc. rather than a game */ static bool isAGSFile(Common::File &f) { // Check for signature at beginning of file char buffer[16]; if (f.read(buffer, HEAD_SIG_SIZE) == HEAD_SIG_SIZE && !memcmp(buffer, HEAD_SIG, HEAD_SIG_SIZE)) return true; // Check for signature at end of EXE files f.seek(-TAIL_SIG_SIZE, SEEK_END); if (f.read(buffer, TAIL_SIG_SIZE) == TAIL_SIG_SIZE && !memcmp(buffer, TAIL_SIG, TAIL_SIG_SIZE)) return true; return false; } } // namespace AGS3 AGSMetaEngineDetection::AGSMetaEngineDetection() : AdvancedMetaEngineDetection(AGS::GAME_DESCRIPTIONS, sizeof(AGS::AGSGameDescription), AGS::GAME_NAMES) { } ADDetectedGame AGSMetaEngineDetection::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { // Set the default values for the fallback descriptor's ADGameDescription part. AGS::g_fallbackDesc.desc.language = Common::UNK_LANG; AGS::g_fallbackDesc.desc.platform = Common::kPlatformUnknown; AGS::g_fallbackDesc.desc.flags = ADGF_NO_FLAGS; // FIXME: Hack to return match without checking for game data, // so that the command line game scanner will work if (ConfMan.get("gameid") == "ags-scan") { _gameid = "ags-scan"; AGS::g_fallbackDesc.desc.gameId = "ags-scan"; return ADDetectedGame(&AGS::g_fallbackDesc.desc); } // Set the defaults for gameid and extra _gameid = "ags"; _extra.clear(); AGS::g_fallbackDesc.desc.gameId = _gameid.c_str(); AGS::g_fallbackDesc.desc.extra = _extra.c_str(); // Scan for AGS games for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (file->isDirectory()) continue; Common::String filename = file->getName(); if (!filename.hasSuffixIgnoreCase(".exe") && !filename.hasSuffixIgnoreCase(".ags") && !filename.equalsIgnoreCase("ac2game.dat")) // Neither, so move on continue; Common::File f; if (!f.open(allFiles[filename])) continue; if (AGS3::isAGSFile(f)) { _filename = filename; f.seek(0); _md5 = Common::computeStreamMD5AsString(f, 5000); AGS::g_fallbackDesc.desc.filesDescriptions[0].fileName = _filename.c_str(); AGS::g_fallbackDesc.desc.filesDescriptions[0].fileSize = f.size(); AGS::g_fallbackDesc.desc.filesDescriptions[0].md5 = _md5.c_str(); ADDetectedGame game(&AGS::g_fallbackDesc.desc); game.matchedFiles[_filename].md5 = _md5; game.matchedFiles[_filename].size = f.size(); game.hasUnknownFiles = true; return game; } } return ADDetectedGame(); } REGISTER_PLUGIN_STATIC(AGS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AGSMetaEngineDetection);