/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "asylum/resourcepack.h" namespace Asylum { ResourcePack::ResourcePack(const char *resourceFile) { _packFile.open(resourceFile); uint32 entryCount = _packFile.readUint32LE(); _resources.resize(entryCount); uint32 prevOffset = _packFile.readUint32LE(); uint32 nextOffset = 0; for (uint32 i = 0; i < entryCount; i++) { ResourceEntry entry; entry.offset = prevOffset; // Read the offset of the next entry to determine the size of this one nextOffset = (i < entryCount - 1) ? _packFile.readUint32LE() : _packFile.size(); entry.size = (nextOffset > 0) ? nextOffset - prevOffset : _packFile.size() - prevOffset; entry.data = 0; _resources[i] = entry; prevOffset = nextOffset; } } ResourcePack::~ResourcePack() { for (uint32 i = 0; i < _resources.size(); i++) { delete _resources[i].data; } _resources.clear(); _packFile.close(); } ResourceEntry *ResourcePack::getResource(byte index) { if (!_resources[index].data) { // Load the requested resource if it's not loaded already _packFile.seek(_resources[index].offset, SEEK_SET); _resources[index].data = new byte[_resources[index].size]; _packFile.read(_resources[index].data, _resources[index].size); } return &_resources[index]; } } // end of namespace Asylum