/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * aint32 with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #include "graphics/cursorman.h" #include "saga2/std.h" #include "saga2/gpointer.h" namespace Saga2 { gMousePointer::gMousePointer(gDisplayPort &port) { hideCount = 0; // pointer not hidden // initialize coords offsetPosition.x = offsetPosition.y = 0; currentPosition.x = currentPosition.y = 0; // a backsave extent of 0 means not saved saveExtent.width = saveExtent.height = 0; shown = 0; // set up the backsave port savePort.setMap(&saveMap); savePort.setMode(drawModeReplace); videoPort = &port; // no imagery at this time. pointerImage = NULL; } gMousePointer::~gMousePointer(void) { if (saveMap.data) free(saveMap.data); } // Init & status check bool gMousePointer::init(Point16 pointerLimits) { return TRUE; } // Private routine to draw the mouse pointer image void gMousePointer::draw(void) { #if defined( USEWINDOWS ) if (useWinCursor) return; #endif if (pointerImage && hideCount < 1 && saveMap.data) { // Compute the area actually drawn saveExtent = intersect(videoPort->clip, Rect16(currentPosition.x, currentPosition.y, pointerImage->size.x, pointerImage->size.y)); // Added this to fix a shortcoming of intersect(). if (saveExtent.width <= 0 || saveExtent.height <= 0) { shown = 0; return; } // blit from the screen to the backsave buffer videoPort->displayPage->readPixels(saveExtent, saveMap.data, saveMap.size.x); // Draw the actual pointer (the color-remapped one) enum draw_modes saveMode = videoPort->drawMode;// current drawing mode videoPort->setMode(drawModeMatte); videoPort->bltPixels( *pointerImage, 0, 0, currentPosition.x, currentPosition.y, pointerImage->size.x, pointerImage->size.y); // undo any changes we did to the port videoPort->setMode(saveMode); shown = 1; } else { shown = 0; } } // Private routine to restore the mouse pointer image void gMousePointer::restore(void) { #if defined( USEWINDOWS ) if (useWinCursor) return; #endif enum draw_modes saveMode = videoPort->drawMode; // current drawing mode if (shown) { // blit from the saved map to the current position. videoPort->displayPage->writePixels(saveExtent, saveMap.data, saveMap.size.x); // A height of zero means backsave is invalid shown = 0; } } // Makes the mouse pointer visible void gMousePointer::show(void) { assert(hideCount > 0); if (--hideCount == 0) { draw(); } } // Makes the mouse pointer invisible void gMousePointer::hide(void) { if (hideCount++ == 0) { restore(); } } // Makes the mouse pointer visible void gMousePointer::show(gPort &port, Rect16 r) { Point16 org = port.getOrigin(); r.x += org.x; r.y += org.y; if (saveExtent.overlap(r)) { if (--hideCount == 0) { draw(); CursorMan.showMouse(true); } } } // Makes the mouse pointer visible int gMousePointer::manditoryShow(void) { int rv = 0; while (hideCount > 0) { show(); rv++; } while (hideCount < 0) { hide(); rv--; } if (!shown) draw(); return rv; } // Makes the mouse pointer invisible void gMousePointer::hide(gPort &port, Rect16 r) { Point16 org = port.getOrigin(); r.x += org.x; r.y += org.y; if (saveExtent.overlap(r)) { if (hideCount++ == 0) { restore(); CursorMan.showMouse(false); } } } // Moves the mouse pointer to a new position void gMousePointer::move(Point16 pos) { Point16 offsetPos = pos + offsetPosition; if (offsetPos != currentPosition) { restore(); currentPosition = offsetPos; draw(); } } // Sets the mouse pointer imagery void gMousePointer::setImage( gPixelMap &img, int x, int y) { Point16 pos = currentPosition - offsetPosition; if (pointerImage != &img || x != offsetPosition.x || y != offsetPosition.y || img.size != saveMap.size) { offsetPosition.x = x; offsetPosition.y = y; hide(); if (saveMap.data) free(saveMap.data); saveMap.size = img.size; saveMap.data = (uint8 *)malloc(img.bytes()); pointerImage = &img; currentPosition = pos + offsetPosition; CursorMan.replaceCursor(img.data, img.size.x, img.size.y, -x, -y, 0); CursorMan.showMouse(true); show(); } } } // end of namespace Saga2