/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/util.h" #include "graphics/surface.h" #include "graphics/VectorRenderer.h" #include "graphics/colormasks.h" #include "common/system.h" namespace Graphics { inline uint32 fp_sqroot(uint32 x); VectorRenderer *createRenderer() { return new VectorRendererAA >; } void vector_renderer_test(OSystem *_system) { VectorRenderer *vr = createRenderer(); Surface _screen; _screen.create(_system->getOverlayWidth(), _system->getOverlayHeight(), sizeof(OverlayColor)); if (!_screen.pixels) return; _system->clearOverlay(); _system->grabOverlay((OverlayColor*)_screen.pixels, _screen.w); vr->setSurface(&_screen); vr->setColor(255, 0, 0); vr->fillSurface(); vr->setColor(255, 255, 0); _system->showOverlay(); while (true) { // draw!! vr->setColor(255, 255, 255); vr->fillSurface(); vr->setColor(255, 0, 0 ); vr->drawLine(25, 25, 125, 300); vr->drawCircle(250, 250, 10); vr->drawSquare(150, 25, 100, 100, true); _system->copyRectToOverlay((OverlayColor*)_screen.getBasePtr(0, 0), _screen.w, 0, 0, _screen.w, _screen.w); _system->updateScreen(); _system->delayMillis(100); } _system->hideOverlay(); } template void VectorRendererSpec:: drawSquare(int x, int y, int w, int h, bool fill) { if ( fill ) { PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y); int pitch = surfacePitch(); while (h--) { Common::set_to(ptr, ptr + w, (PixelType)_color); ptr += pitch; } } else { drawLine( x, y, x + w, y ); drawLine( x + w, y, x + w, y + w ); drawLine( x, y + w, x + w, y + w ); drawLine( x, y, x, y + w ); } } template void VectorRendererSpec:: drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) { PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1); int pitch = surfacePitch(); int xdir = (x2 > x1) ? 1 : -1; *ptr = (PixelType)_color; if (dx > dy) { int ddy = dy * 2; int dysub = ddy - (dx * 2); int error_term = ddy - dx; while (dx--) { if (error_term >= 0) { ptr += pitch; error_term += dysub; } else { error_term += ddy; } ptr += xdir; *ptr = (PixelType)_color; } } else { int ddx = dx * 2; int dxsub = ddx - (dy * 2); int error_term = ddx - dy; while (dy--) { if (error_term >= 0) { ptr += xdir; error_term += dxsub; } else { error_term += ddx; } ptr += pitch; *ptr = (PixelType)_color; } } ptr = (PixelType *)_activeSurface->getBasePtr(x2, y2); *ptr = (PixelType)_color; } template void VectorRendererAA:: blendPixelPtr(PixelType *ptr, uint8 alpha) { register int idst = *ptr; register int isrc = Base::_color; *ptr = (PixelType)( (PixelFormat::kRedMask & ((idst & PixelFormat::kRedMask) + ((int)(((int)(isrc & PixelFormat::kRedMask) - (int)(idst & PixelFormat::kRedMask)) * alpha) >> 8))) | (PixelFormat::kGreenMask & ((idst & PixelFormat::kGreenMask) + ((int)(((int)(isrc & PixelFormat::kGreenMask) - (int)(idst & PixelFormat::kGreenMask)) * alpha) >> 8))) | (PixelFormat::kBlueMask & ((idst & PixelFormat::kBlueMask) + ((int)(((int)(isrc & PixelFormat::kBlueMask) - (int)(idst & PixelFormat::kBlueMask)) * alpha) >> 8))) ); } template void VectorRendererAA:: drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) { PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); int pitch = Base::surfacePitch(); int xdir = (x2 > x1) ? 1 : -1; uint16 error_tmp, error_acc, gradient; uint8 alpha; *ptr = (PixelType)Base::_color; if (dx > dy) { gradient = (uint32)(dy << 16) / (uint32)dx; error_acc = 0; while (--dx) { error_tmp = error_acc; error_acc += gradient; if (error_acc <= error_tmp) ptr += pitch; ptr += xdir; alpha = (error_acc >> 8); blendPixelPtr(ptr, ~alpha); blendPixelPtr(ptr + pitch, alpha); } } else { gradient = (uint32)(dx << 16) / (uint32)dy; error_acc = 0; while (--dy) { error_tmp = error_acc; error_acc += gradient; if (error_acc <= error_tmp) ptr += xdir; ptr += pitch; alpha = (error_acc >> 8); blendPixelPtr(ptr, ~alpha); blendPixelPtr(ptr + xdir, alpha); } } Base::putPixel(x2, y2); } template void VectorRendererSpec:: drawLine(int x1, int y1, int x2, int y2) { // we draw from top to bottom if (y2 < y1) { SWAP(x1, x2); SWAP(y1, y2); } int dx = ABS(x2 - x1); int dy = ABS(y2 - y1); // this is a point, not a line. stoopid. if (dy == 0 && dx == 0) return; PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1); int pitch = surfacePitch(); if (dy == 0) { // horizontal lines // these can be filled really fast with a single memset. // TODO: Platform specific ASM in set_to, would make this thing fly Common::set_to(ptr, ptr + dx + 1, (PixelType)_color); } else if (dx == 0) { // vertical lines // these ones use a static pitch increase. while (y1++ <= y2) { *ptr = (PixelType)_color; ptr += pitch; } } else if (ABS(dx) == ABS(dy)) { // diagonal lines // these ones also use a fixed pitch increase pitch += (x2 > x1) ? 1 : -1; while (dy--) { *ptr = (PixelType)_color; ptr += pitch; } } else { // generic lines, use the standard algorithm... drawLineAlg(x1, y1, x2, y2, dx, dy); } } inline uint32 fp_sqroot(uint32 x) { register uint32 root, remHI, remLO, testDIV, count; root = 0; remHI = 0; remLO = x; count = 23; do { remHI = (remHI << 2) | (remLO >> 30); remLO <<= 2; root <<= 1; testDIV = (root << 1 ) + 1; if (remHI >= testDIV) { remHI -= testDIV; root++; } } while (count--); return root; } template void VectorRendererSpec:: drawCircleAlg(int x1, int y1, int r) { #define __CIRCLE_SIM(x,y) { \ putPixel(x1 + (x), y1 + (y)); /* 1st quad */ \ putPixel(x1 + (y), y1 - (x)); \ putPixel(x1 - (x), y1 - (y)); /* 2nd quad */ \ putPixel(x1 - (y), y1 - (x)); \ putPixel(x1 - (y), y1 + (x)); /* 3rd quad */ \ putPixel(x1 - (x), y1 + (y)); \ putPixel(x1 + (y), y1 + (x)); /* 4th quad */ \ putPixel(x1 + (x), y1 - (y)); \ } int f = 1 - r; int ddF_x = 0; int ddF_y = -2 * r; int x = 0; int y = r; __CIRCLE_SIM(x,y); while (x++ < y) { if (f >= 0) { y--; ddF_y += 2; f += ddF_y; } ddF_x += 2; f += ddF_x + 1; __CIRCLE_SIM(x,y); } } template void VectorRendererAA:: drawCircleAlg(int x1, int y1, int r) { int x = r; int y = 0; int p = surfacePitch(), px = 0, py = 0; uint32 rsq = (r * r) << 16; uint32 T = 0, oldT; uint8 a1, a2; bool fill = false; PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1); px = p*x; py = p*y; *(ptr + x) = (PixelType)_color; *(ptr - x) = (PixelType)_color; *(ptr + px) = (PixelType)_color; *(ptr - px) = (PixelType)_color; if (fill) Common::set_to( ptr - x, ptr + x, _color ); while (x > y++) { oldT = T; T = fp_sqroot(rsq - ((y * y) << 16)) ^ 0xFFFF; py += p; if (T < oldT) { x--; px -= p; } a2 = (T >> 8); a1 = ~a2; if (fill) { Common::set_to( ptr - x + py, ptr + x + py, _color ); Common::set_to( ptr - x - py, ptr + x - py, _color ); Common::set_to( ptr - y + px, ptr + y + px, _color ); Common::set_to( ptr - y - px, ptr + y - px, _color ); } else { blendPixelPtr(ptr + x - 1 + py, a2); blendPixelPtr(ptr + y - (px-p), a2); blendPixelPtr(ptr - x + 1 - py, a2); blendPixelPtr(ptr - y - (px-p), a2); blendPixelPtr(ptr - y + (px-p), a2); blendPixelPtr(ptr - x + 1 + py, a2); blendPixelPtr(ptr + y + (px-p), a2); blendPixelPtr(ptr + x - 1 - py, a2); } blendPixelPtr(ptr + x + py, a1); blendPixelPtr(ptr + y - px, a1); blendPixelPtr(ptr - x - py, a1); blendPixelPtr(ptr - y - px, a1); blendPixelPtr(ptr - y + px, a1); blendPixelPtr(ptr - x + py, a1); blendPixelPtr(ptr + y + px, a1); blendPixelPtr(ptr + x - py, a1); } } } // end of namespace Graphics