/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "engines/advancedDetector.h" static const PlainGameDescriptor wageGames[] = { {"afm", "Another Fine Mess"}, {"amot", "A Mess O' Trouble"}, {"cantitoe", "Camp Cantitoe"}, {"drakmythcastle", "Drakmyth Castle"}, {"raysmaze", "Ray's Maze"}, {"scepters", "Enchanted Scepters"}, {"twisted", "Twisted!"}, {"wage", "WAGE"}, {0, 0} }; #include "wage/detection_tables.h" class WageMetaEngineDetection : public AdvancedMetaEngineDetection { public: WageMetaEngineDetection() : AdvancedMetaEngineDetection(Wage::gameDescriptions, sizeof(ADGameDescription), wageGames) { _md5Bytes = 2 * 1024 * 1024; _guiOptions = GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI); } const char *getEngineId() const override { return "wage"; } const char *getName() const override { return "World Adventure Game Engine"; } const char *getOriginalCopyright() const override { return "World Builder (C) Silicon Beach Software"; } }; REGISTER_PLUGIN_STATIC(WAGE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, WageMetaEngineDetection);