/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "twine/twine.h" #include "common/config-manager.h" #include "common/debug.h" #include "common/error.h" #include "common/events.h" #include "common/keyboard.h" #include "common/savefile.h" #include "common/scummsys.h" #include "common/str.h" #include "common/stream.h" #include "common/system.h" #include "common/textconsole.h" #include "common/text-to-speech.h" #include "engines/metaengine.h" #include "engines/util.h" #include "graphics/cursorman.h" #include "graphics/font.h" #include "graphics/fontman.h" #include "graphics/managed_surface.h" #include "graphics/palette.h" #include "graphics/pixelformat.h" #include "graphics/surface.h" #include "gui/debugger.h" #include "twine/audio/music.h" #include "twine/audio/sound.h" #include "twine/debugger/console.h" #include "twine/debugger/debug.h" #include "twine/debugger/debug_grid.h" #include "twine/debugger/debug_scene.h" #include "twine/detection.h" #include "twine/movies.h" #include "twine/holomap.h" #include "twine/input.h" #include "twine/menu/interface.h" #include "twine/menu/menu.h" #include "twine/menu/menuoptions.h" #include "twine/renderer/redraw.h" #include "twine/renderer/renderer.h" #include "twine/renderer/screens.h" #include "twine/resources/hqr.h" #include "twine/resources/resources.h" #include "twine/scene/actor.h" #include "twine/scene/animations.h" #include "twine/scene/collision.h" #include "twine/scene/extra.h" #include "twine/scene/gamestate.h" #include "twine/scene/grid.h" #include "twine/scene/movements.h" #include "twine/scene/scene.h" #include "twine/script/script_life_v1.h" #include "twine/script/script_move_v1.h" #include "twine/slideshow.h" #include "twine/text.h" namespace TwinE { ScopedEngineFreeze::ScopedEngineFreeze(TwinEEngine *engine) : _engine(engine) { _engine->freezeTime(); } ScopedEngineFreeze::~ScopedEngineFreeze() { _engine->unfreezeTime(); } ScopedCursor::ScopedCursor(TwinEEngine *engine) : _engine(engine) { _engine->pushMouseCursorVisible(); } ScopedCursor::~ScopedCursor() { _engine->popMouseCursorVisible(); } FrameMarker::FrameMarker(TwinEEngine *engine, uint32 fps) : _engine(engine), _fps(fps) { _start = g_system->getMillis(); ++_engine->_frameCounter; } FrameMarker::~FrameMarker() { _engine->_frontVideoBuffer.update(); if (_fps == 0) { return; } const uint32 end = g_system->getMillis(); const uint32 frameTime = end - _start; const uint32 maxDelay = 1000 / _fps; if (frameTime > maxDelay) { debug(5, "Frame took longer than the max allowed time: %u (max is %u)", frameTime, maxDelay); return; } const uint32 waitMillis = maxDelay - frameTime; g_system->delayMillis(waitMillis); } TwineScreen::TwineScreen(TwinEEngine *engine) : _engine(engine) { } void TwineScreen::update() { if (_lastFrame == _engine->_frameCounter) { return; } _lastFrame = _engine->_frameCounter; Super::update(); } TwinEEngine::TwinEEngine(OSystem *system, Common::Language language, uint32 flags, TwineGameType gameType) : Engine(system), _gameType(gameType), _gameLang(language), _frontVideoBuffer(this), _gameFlags(flags), _rnd("twine") { // Add default file directories const Common::FSNode gameDataDir(ConfMan.get("path")); SearchMan.addSubDirectoryMatching(gameDataDir, "fla"); SearchMan.addSubDirectoryMatching(gameDataDir, "vox"); if (isLBA2()) { SearchMan.addSubDirectoryMatching(gameDataDir, "video"); SearchMan.addSubDirectoryMatching(gameDataDir, "music"); } if (isLba1Classic()) { SearchMan.addSubDirectoryMatching(gameDataDir, "common"); SearchMan.addSubDirectoryMatching(gameDataDir, "commonclassic"); SearchMan.addSubDirectoryMatching(gameDataDir, "common/fla"); SearchMan.addSubDirectoryMatching(gameDataDir, "common/vox"); SearchMan.addSubDirectoryMatching(gameDataDir, "common/music"); SearchMan.addSubDirectoryMatching(gameDataDir, "common/midi"); SearchMan.addSubDirectoryMatching(gameDataDir, "commonclassic/images"); if (_gameLang == Common::Language::DE_DEU) { SearchMan.addSubDirectoryMatching(gameDataDir, "commonclassic/voices/de_voice"); } else if (_gameLang == Common::Language::EN_ANY || _gameLang == Common::Language::EN_GRB || _gameLang == Common::Language::EN_USA) { SearchMan.addSubDirectoryMatching(gameDataDir, "commonclassic/voices/en_voice"); } else if (_gameLang == Common::Language::FR_FRA) { SearchMan.addSubDirectoryMatching(gameDataDir, "commonclassic/voices/fr_voice"); } } if (isDotEmuEnhanced()) { SearchMan.addSubDirectoryMatching(gameDataDir, "resources/lba_files/hqr"); SearchMan.addSubDirectoryMatching(gameDataDir, "resources/lba_files/fla"); if (_gameLang == Common::Language::DE_DEU) { SearchMan.addSubDirectoryMatching(gameDataDir, "resources/lba_files/vox/de_voice"); } else if (_gameLang == Common::Language::EN_ANY || _gameLang == Common::Language::EN_GRB || _gameLang == Common::Language::EN_USA) { SearchMan.addSubDirectoryMatching(gameDataDir, "resources/lba_files/vox/en_voice"); } else if (_gameLang == Common::Language::FR_FRA) { SearchMan.addSubDirectoryMatching(gameDataDir, "resources/lba_files/vox/fr_voice"); } SearchMan.addSubDirectoryMatching(gameDataDir, "resources"); #ifdef USE_MAD SearchMan.addSubDirectoryMatching(gameDataDir, "resources/lba_files/music"); SearchMan.addSubDirectoryMatching(gameDataDir, "resources/lba_files/midi_mp3"); #endif #ifdef USE_VORBIS SearchMan.addSubDirectoryMatching(gameDataDir, "resources/lba_files/music/ogg"); SearchMan.addSubDirectoryMatching(gameDataDir, "resources/lba_files/midi_mp3/ogg"); #endif } _actor = new Actor(this); _animations = new Animations(this); _collision = new Collision(this); _extra = new Extra(this); _gameState = new GameState(this); _grid = new Grid(this); _movements = new Movements(this); _interface = new Interface(this); _menu = new Menu(this); _movie = new Movies(this); _menuOptions = new MenuOptions(this); _music = new Music(this); _redraw = new Redraw(this); _renderer = new Renderer(this); _resources = new Resources(this); _scene = new Scene(this); _screens = new Screens(this); _scriptLife = new ScriptLife(this); _scriptMove = new ScriptMove(this); _holomap = new Holomap(this); _sound = new Sound(this); _text = new Text(this); _debugGrid = new DebugGrid(this); _input = new Input(this); _debug = new Debug(this); _debugScene = new DebugScene(this); setDebugger(new TwinEConsole(this)); } TwinEEngine::~TwinEEngine() { ConfMan.flushToDisk(); delete _actor; delete _animations; delete _collision; delete _extra; delete _gameState; delete _grid; delete _movements; delete _interface; delete _menu; delete _movie; delete _menuOptions; delete _music; delete _redraw; delete _renderer; delete _resources; delete _scene; delete _screens; delete _scriptLife; delete _scriptMove; delete _holomap; delete _sound; delete _text; delete _debugGrid; delete _input; delete _debug; delete _debugScene; } void TwinEEngine::pushMouseCursorVisible() { ++_mouseCursorState; if (!_cfgfile.Mouse) { return; } if (_mouseCursorState == 1) { CursorMan.showMouse(_cfgfile.Mouse); } } void TwinEEngine::popMouseCursorVisible() { --_mouseCursorState; if (_mouseCursorState == 0) { CursorMan.showMouse(false); } } Common::Error TwinEEngine::run() { debug("Based on TwinEngine v0.2.2"); debug("(c) 2002 The TwinEngine team."); debug("(c) 2020-2022 The ScummVM team."); debug("Refer to the credits for further details."); debug("The original Little Big Adventure game is:"); debug("(c) 1994 by Adeline Software International, All Rights Reserved."); ConfMan.registerDefault("usehighres", false); ConfMan.registerDefault("wallcollision", false); const Common::String &gameTarget = ConfMan.getActiveDomainName(); AchMan.setActiveDomain(getMetaEngine()->getAchievementsInfo(gameTarget)); syncSoundSettings(); int32 w = originalWidth(); int32 h = originalHeight(); const bool highRes = ConfMan.getBool("usehighres"); if (highRes) { w = 1024; h = 768; } initGraphics(w, h); allocVideoMemory(w, h); if (isLBASlideShow()) { playSlideShow(this); return Common::kNoError; } _renderer->init(w, h); _grid->init(w, h); initAll(); playIntro(); _sound->stopSamples(); saveFrontBuffer(); _menu->init(); _holomap->loadLocations(); if (ConfMan.hasKey("save_slot")) { const int saveSlot = ConfMan.getInt("save_slot"); if (saveSlot >= 0 && saveSlot <= 999) { Common::Error state = loadGameState(saveSlot); if (state.getCode() != Common::kNoError) { return state; } } } if (ConfMan.hasKey("boot_param")) { const int sceneIndex = ConfMan.getInt("boot_param"); if (sceneIndex < 0 || sceneIndex >= LBA1SceneId::SceneIdMax) { warning("Scene index out of bounds\n"); } else { debug("Boot parameter: %i\n", sceneIndex); _gameState->initEngineVars(); _text->textClipSmall(); _text->_drawTextBoxBackground = true; _text->_renderTextTriangle = false; _scene->_needChangeScene = sceneIndex; _scene->_heroPositionType = ScenePositionType::kScene; _state = EngineState::GameLoop; } } bool quitGame = false; while (!quitGame && !shouldQuit()) { readKeys(); switch (_state) { case EngineState::QuitGame: { quitGame = true; break; } case EngineState::LoadedGame: debug("Loaded game"); if (_scene->_newHeroPos.x == -1) { _scene->_heroPositionType = ScenePositionType::kNoPosition; } _text->_renderTextTriangle = false; _text->textClipSmall(); _text->_drawTextBoxBackground = true; _state = EngineState::GameLoop; break; case EngineState::GameLoop: if (gameEngineLoop()) { _menuOptions->showCredits(); _menuOptions->showEndSequence(); } _state = EngineState::Menu; break; case EngineState::Menu: #if 0 // this will enter the game and execute the commands in the file "debug" _gameState->initEngineVars(); _text->textClipSmall(); _text->_drawTextBoxBackground = true; _text->_renderTextTriangle = false; if (!((TwinEConsole*)getDebugger())->exec("debug")) { debug("Failed to execute debug file before entering the scene"); } gameEngineLoop(); #else _state = _menu->run(); #endif break; } } ConfMan.setBool("combatauto", _actor->_autoAggressive); ConfMan.setInt("shadow", _cfgfile.ShadowMode); ConfMan.setBool("scezoom", _cfgfile.SceZoom); ConfMan.setInt("polygondetails", _cfgfile.PolygonDetails); _sound->stopSamples(); _music->stopTrackMusic(); _music->stopMidiMusic(); return Common::kNoError; } bool TwinEEngine::hasFeature(EngineFeature f) const { switch (f) { case EngineFeature::kSupportsReturnToLauncher: case EngineFeature::kSupportsLoadingDuringRuntime: case EngineFeature::kSupportsSavingDuringRuntime: case EngineFeature::kSupportsChangingOptionsDuringRuntime: return true; default: break; } return false; } SaveStateList TwinEEngine::getSaveSlots() const { return getMetaEngine()->listSaves(_targetName.c_str()); } void TwinEEngine::wipeSaveSlot(int slot) { Common::SaveFileManager *saveFileMan = getSaveFileManager(); const Common::String &saveFile = getSaveStateName(slot); saveFileMan->removeSavefile(saveFile); } bool TwinEEngine::canSaveGameStateCurrently() { return _scene->isGameRunning(); } Common::Error TwinEEngine::loadGameStream(Common::SeekableReadStream *stream) { debug("load game stream"); if (!_gameState->loadGame(stream)) { return Common::Error(Common::kReadingFailed); } _state = EngineState::LoadedGame; return Common::Error(Common::kNoError); } Common::Error TwinEEngine::saveGameStream(Common::WriteStream *stream, bool isAutosave) { if (!_gameState->saveGame(stream)) { return Common::Error(Common::kWritingFailed); } return Common::Error(Common::kNoError); } void TwinEEngine::autoSave() { debug("Autosave %s", _gameState->_sceneName); saveGameState(getAutosaveSlot(), _gameState->_sceneName, true); } void TwinEEngine::allocVideoMemory(int32 w, int32 h) { const Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8(); // original resolution of the game _imageBuffer.create(originalWidth(), originalHeight(), format); _workVideoBuffer.create(w, h, format); _frontVideoBuffer.create(w, h, format); } static int getLanguageTypeIndex(const char *languageName) { char buffer[256]; Common::strlcpy(buffer, languageName, sizeof(buffer)); char *ptr = strchr(buffer, ' '); if (ptr != nullptr) { *ptr = '\0'; } const int32 length = ARRAYSIZE(LanguageTypes); for (int32 i = 0; i < length; i++) { if (!strcmp(LanguageTypes[i].name, buffer)) { return i; } } debug("Failed to detect language %s - falling back to english", languageName); // select english for the fan translations return 0; // English } #define ConfGetOrDefault(key, defaultVal) (ConfMan.hasKey(key) ? ConfMan.get(key) : Common::String(defaultVal)) #define ConfGetIntOrDefault(key, defaultVal) (ConfMan.hasKey(key) ? atoi(ConfMan.get(key).c_str()) : (defaultVal)) #define ConfGetBoolOrDefault(key, defaultVal) (ConfMan.hasKey(key) ? ConfMan.get(key) == "true" || atoi(ConfMan.get(key).c_str()) == 1 : (defaultVal)) void TwinEEngine::initConfigurations() { // TODO: use existing entries for some of the settings - like volume and so on. const char *lng = Common::getLanguageDescription(_gameLang); _cfgfile.LanguageId = getLanguageTypeIndex(lng); _cfgfile.Voice = ConfGetBoolOrDefault("voice", true); _cfgfile.FlagDisplayText = ConfGetBoolOrDefault("displaytext", true); const Common::String midiType = ConfGetOrDefault("miditype", "auto"); if (midiType == "None") { _cfgfile.MidiType = MIDIFILE_NONE; } else { Common::File midiHqr; if (midiHqr.exists(Resources::HQR_MIDI_MI_WIN_FILE)) { _cfgfile.MidiType = MIDIFILE_WIN; debug("Use %s for midi", Resources::HQR_MIDI_MI_WIN_FILE); } else if (midiHqr.exists(Resources::HQR_MIDI_MI_DOS_FILE)) { _cfgfile.MidiType = MIDIFILE_DOS; debug("Use %s for midi", Resources::HQR_MIDI_MI_DOS_FILE); } else { _cfgfile.MidiType = MIDIFILE_NONE; debug("Could not find midi hqr file"); } } if (_gameFlags & TwineFeatureFlags::TF_VERSION_EUROPE) { _cfgfile.Version = EUROPE_VERSION; } else if (_gameFlags & TwineFeatureFlags::TF_VERSION_USA) { _cfgfile.Version = USA_VERSION; } else if (_gameFlags & TwineFeatureFlags::TF_VERSION_CUSTOM) { _cfgfile.Version = MODIFICATION_VERSION; } if (_gameFlags & TwineFeatureFlags::TF_USE_GIF) { _cfgfile.Movie = CONF_MOVIE_FLAGIF; } _cfgfile.UseCD = ConfGetBoolOrDefault("usecd", false); _cfgfile.Sound = ConfGetBoolOrDefault("sound", true); _cfgfile.Fps = ConfGetIntOrDefault("fps", DEFAULT_FRAMES_PER_SECOND); _cfgfile.Debug = ConfGetBoolOrDefault("debug", false); _cfgfile.Mouse = ConfGetIntOrDefault("mouse", true); _cfgfile.UseAutoSaving = ConfGetBoolOrDefault("useautosaving", false); _cfgfile.WallCollision = ConfGetBoolOrDefault("wallcollision", false); _actor->_autoAggressive = ConfGetBoolOrDefault("combatauto", true); _cfgfile.ShadowMode = ConfGetIntOrDefault("shadow", 2); _cfgfile.SceZoom = ConfGetBoolOrDefault("scezoom", false); _cfgfile.PolygonDetails = ConfGetIntOrDefault("polygondetails", 2); Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager(); if (ttsMan != nullptr) ttsMan->enable(ConfGetBoolOrDefault("tts_narrator", false)); debug(1, "UseCD: %s", (_cfgfile.UseCD ? "true" : "false")); debug(1, "Sound: %s", (_cfgfile.Sound ? "true" : "false")); debug(1, "Movie: %i", _cfgfile.Movie); debug(1, "Fps: %i", _cfgfile.Fps); debug(1, "Debug: %s", (_cfgfile.Debug ? "true" : "false")); debug(1, "UseAutoSaving: %s", (_cfgfile.UseAutoSaving ? "true" : "false")); debug(1, "WallCollision: %s", (_cfgfile.WallCollision ? "true" : "false")); debug(1, "AutoAggressive: %s", (_actor->_autoAggressive ? "true" : "false")); debug(1, "ShadowMode: %i", _cfgfile.ShadowMode); debug(1, "PolygonDetails: %i", _cfgfile.PolygonDetails); debug(1, "SceZoom: %s", (_cfgfile.SceZoom ? "true" : "false")); } void TwinEEngine::queueMovie(const char *filename) { _queuedFlaMovie = filename; } void TwinEEngine::playIntro() { _input->enableKeyMap(cutsceneKeyMapId); // Display company logo bool abort = false; if (isLBA2()) { //abort |= _screens->loadImageDelay(_resources->activisionLogo(), 7); abort |= _screens->loadImageDelay(_resources->eaLogo(), 7); } abort |= _screens->adelineLogo(); if (isLBA1()) { // verify game version screens if (!abort && _cfgfile.Version == EUROPE_VERSION) { // Little Big Adventure screen abort |= _screens->loadImageDelay(_resources->lbaLogo(), 3); if (!abort) { // Electronic Arts Logo abort |= _screens->loadImageDelay(_resources->eaLogo(), 2); } } else if (!abort && _cfgfile.Version == USA_VERSION) { // Relentless screen abort |= _screens->loadImageDelay(_resources->relentLogo(), 3); if (!abort) { // Electronic Arts Logo abort |= _screens->loadImageDelay(_resources->eaLogo(), 2); } } else if (!abort && _cfgfile.Version == MODIFICATION_VERSION) { // Modification screen abort |= _screens->loadImageDelay(_resources->relentLogo(), 2); } } if (!abort) { if (isLBA1()) { _movie->playMovie(FLA_DRAGON3); } else { _movie->playMovie("INTRO"); } } } void TwinEEngine::initSceneryView() { _redraw->_inSceneryView = true; } void TwinEEngine::exitSceneryView() { _redraw->_inSceneryView = false; } void TwinEEngine::initAll() { _scene->_sceneHero = _scene->getActor(OWN_ACTOR_SCENE_INDEX); // Set clip to fullscreen by default, allows main menu to render properly after load _interface->resetClip(); // getting configuration file initConfigurations(); _resources->initResources(); exitSceneryView(); _screens->clearScreen(); // Check if LBA CD-Rom is on drive _music->initCdrom(); } int TwinEEngine::getRandomNumber(uint max) { if (max == 0) { return 0; } return _rnd.getRandomNumber(max - 1); } void TwinEEngine::freezeTime() { if (_isTimeFreezed == 0) { _saveFreezedTime = _lbaTime; _pauseToken = pauseEngine(); } _isTimeFreezed++; } void TwinEEngine::unfreezeTime() { --_isTimeFreezed; if (_isTimeFreezed == 0) { _lbaTime = _saveFreezedTime; _pauseToken.clear(); } } void TwinEEngine::processActorSamplePosition(int32 actorIdx) { const ActorStruct *actor = _scene->getActor(actorIdx); const int32 channelIdx = _sound->getActorChannel(actorIdx); _sound->setSamplePosition(channelIdx, actor->pos()); } void TwinEEngine::processBookOfBu() { _screens->fadeToBlack(_screens->_paletteRGBA); _screens->loadImage(TwineImage(Resources::HQR_RESS_FILE, 15, 16)); _text->initTextBank(TextBankId::Inventory_Intro_and_Holomap); _text->_drawTextBoxBackground = false; _text->textClipFull(); _text->setFontCrossColor(COLOR_WHITE); const bool tmpFlagDisplayText = _cfgfile.FlagDisplayText; _cfgfile.FlagDisplayText = true; _text->drawTextProgressive(TextId::kBookOfBu); _cfgfile.FlagDisplayText = tmpFlagDisplayText; _text->textClipSmall(); _text->_drawTextBoxBackground = true; _text->initSceneTextBank(); _screens->fadeToBlack(_screens->_paletteRGBACustom); _screens->clearScreen(); // TODO: the palette handling here looks wrong setPalette(_screens->_paletteRGBA); _screens->_fadePalette = true; } void TwinEEngine::processBonusList() { _text->initTextBank(TextBankId::Inventory_Intro_and_Holomap); _text->textClipFull(); _text->setFontCrossColor(COLOR_WHITE); const bool tmpFlagDisplayText = _cfgfile.FlagDisplayText; _cfgfile.FlagDisplayText = true; _text->drawTextProgressive(TextId::kBonusList); _cfgfile.FlagDisplayText = tmpFlagDisplayText; _text->textClipSmall(); _text->initSceneTextBank(); } void TwinEEngine::processInventoryAction() { ScopedEngineFreeze scoped(this); exitSceneryView(); _menu->processInventoryMenu(); switch (_loopInventoryItem) { case kiHolomap: _holomap->processHolomap(); _screens->_fadePalette = true; break; case kiMagicBall: if (_gameState->_usingSabre) { _actor->initModelActor(BodyType::btNormal, OWN_ACTOR_SCENE_INDEX); } _gameState->_usingSabre = false; break; case kiUseSabre: if (_scene->_sceneHero->_body != BodyType::btSabre) { if (_actor->_heroBehaviour == HeroBehaviourType::kProtoPack) { _actor->setBehaviour(HeroBehaviourType::kNormal); } _actor->initModelActor(BodyType::btSabre, OWN_ACTOR_SCENE_INDEX); _animations->initAnim(AnimationTypes::kSabreUnknown, AnimType::kAnimationThen, AnimationTypes::kStanding, OWN_ACTOR_SCENE_INDEX); _gameState->_usingSabre = true; } break; case kiBookOfBu: { processBookOfBu(); break; } case kiProtoPack: if (_gameState->hasItem(InventoryItems::kiBookOfBu)) { _scene->_sceneHero->_body = BodyType::btNormal; } else { _scene->_sceneHero->_body = BodyType::btTunic; } if (_actor->_heroBehaviour == HeroBehaviourType::kProtoPack) { _actor->setBehaviour(HeroBehaviourType::kNormal); } else { _actor->setBehaviour(HeroBehaviourType::kProtoPack); } break; case kiPenguin: { ActorStruct *penguin = _scene->getActor(_scene->_mecaPenguinIdx); const IVec3 &destPos = _movements->rotateActor(0, 800, penguin->_angle); penguin->_pos = _scene->_sceneHero->_pos; penguin->_pos.x += destPos.x; penguin->_pos.z += destPos.z; penguin->_angle = _scene->_sceneHero->_angle; if (!_collision->checkCollisionWithActors(_scene->_mecaPenguinIdx)) { penguin->setLife(kActorMaxLife); penguin->_body = BodyType::btNone; _actor->initModelActor(BodyType::btNormal, _scene->_mecaPenguinIdx); penguin->_dynamicFlags.bIsDead = 0; penguin->setBrickShape(ShapeType::kNone); _movements->moveActor(penguin->_angle, penguin->_angle, penguin->_speed, &penguin->_move); _gameState->removeItem(InventoryItems::kiPenguin); penguin->_delayInMillis = _lbaTime + 1500; } break; } case kiBonusList: { _redraw->redrawEngineActions(true); processBonusList(); break; } case kiCloverLeaf: if (_scene->_sceneHero->_life < kActorMaxLife) { if (_gameState->_inventoryNumLeafs > 0) { _scene->_sceneHero->setLife(kActorMaxLife); _gameState->setMagicPoints(_gameState->_magicLevelIdx * 20); _gameState->addLeafs(-1); _redraw->addOverlay(OverlayType::koInventoryItem, InventoryItems::kiCloverLeaf, 0, 0, 0, OverlayPosType::koNormal, 3); } } break; } _redraw->redrawEngineActions(true); } void TwinEEngine::processOptionsMenu() { ScopedEngineFreeze scoped(this); exitSceneryView(); _sound->pauseSamples(); _menu->inGameOptionsMenu(); _scene->playSceneMusic(); _sound->resumeSamples(); _redraw->redrawEngineActions(true); } bool TwinEEngine::runGameEngine() { // mainLoopInteration g_system->delayMillis(2); FrameMarker frame(this, 60); _input->enableKeyMap(mainKeyMapId); readKeys(); if (!_queuedFlaMovie.empty()) { _movie->playMovie(_queuedFlaMovie.c_str()); _queuedFlaMovie.clear(); } if (_scene->_needChangeScene > -1) { if (!isMod() && isDemo() && isLBA1()) { // the demo only has these scenes if (_scene->_needChangeScene != LBA1SceneId::Citadel_Island_Prison && _scene->_needChangeScene != LBA1SceneId::Citadel_Island_outside_the_citadel && _scene->_needChangeScene != LBA1SceneId::Citadel_Island_near_the_tavern) { // TODO: PlayMidiFile(6); return true; } } _scene->changeScene(); } _movements->update(); _debug->processDebug(); if (_menuOptions->canShowCredits) { // TODO: if current music playing != 8, than play_track(8); if (_input->toggleAbortAction()) { return true; } } else { // Process give up menu - Press ESC if (_input->toggleAbortAction() && _scene->_sceneHero->_life > 0 && _scene->_sceneHero->_entity != -1 && !_scene->_sceneHero->_staticFlags.bIsHidden) { ScopedEngineFreeze scopedFreeze(this); exitSceneryView(); const int giveUp = _menu->giveupMenu(); if (giveUp == kQuitEngine) { return false; } if (giveUp == 1) { _redraw->redrawEngineActions(true); _sceneLoopState = SceneLoopState::ReturnToMenu; return false; } _redraw->redrawEngineActions(true); } if (_input->toggleActionIfActive(TwinEActionType::OptionsMenu)) { processOptionsMenu(); } // inventory menu _loopInventoryItem = -1; if (_input->isActionActive(TwinEActionType::InventoryMenu) && _scene->_sceneHero->_entity != -1 && _scene->_sceneHero->_controlMode == ControlMode::kManual) { processInventoryAction(); } if (_input->toggleActionIfActive(TwinEActionType::ChangeBehaviourNormal)) { _actor->setBehaviour(HeroBehaviourType::kNormal); } else if (_input->toggleActionIfActive(TwinEActionType::ChangeBehaviourAthletic)) { _actor->setBehaviour(HeroBehaviourType::kAthletic); } else if (_input->toggleActionIfActive(TwinEActionType::ChangeBehaviourAggressive)) { _actor->setBehaviour(HeroBehaviourType::kAggressive); } else if (_input->toggleActionIfActive(TwinEActionType::ChangeBehaviourDiscreet)) { _actor->setBehaviour(HeroBehaviourType::kDiscrete); } // Process behaviour menu if ((_input->isActionActive(TwinEActionType::BehaviourMenu, false) || _input->isActionActive(TwinEActionType::QuickBehaviourNormal, false) || _input->isActionActive(TwinEActionType::QuickBehaviourAthletic, false) || _input->isActionActive(TwinEActionType::QuickBehaviourAggressive, false) || _input->isActionActive(TwinEActionType::QuickBehaviourDiscreet, false)) && _scene->_sceneHero->_entity != -1 && _scene->_sceneHero->_controlMode == ControlMode::kManual) { if (_input->isActionActive(TwinEActionType::QuickBehaviourNormal, false)) { _actor->_heroBehaviour = HeroBehaviourType::kNormal; } else if (_input->isActionActive(TwinEActionType::QuickBehaviourAthletic, false)) { _actor->_heroBehaviour = HeroBehaviourType::kAthletic; } else if (_input->isActionActive(TwinEActionType::QuickBehaviourAggressive, false)) { _actor->_heroBehaviour = HeroBehaviourType::kAggressive; } else if (_input->isActionActive(TwinEActionType::QuickBehaviourDiscreet, false)) { _actor->_heroBehaviour = HeroBehaviourType::kDiscrete; } ScopedEngineFreeze scopedFreeze(this); _menu->processBehaviourMenu(); _redraw->redrawEngineActions(true); } // use Proto-Pack if (_input->toggleActionIfActive(TwinEActionType::UseProtoPack) && _gameState->hasItem(InventoryItems::kiProtoPack)) { if (_gameState->hasItem(InventoryItems::kiBookOfBu)) { _scene->_sceneHero->_body = BodyType::btNormal; } else { _scene->_sceneHero->_body = BodyType::btTunic; } if (_actor->_heroBehaviour == HeroBehaviourType::kProtoPack) { _actor->setBehaviour(HeroBehaviourType::kNormal); } else { _actor->setBehaviour(HeroBehaviourType::kProtoPack); } } // Recenter Screen if (_input->toggleActionIfActive(TwinEActionType::RecenterScreenOnTwinsen) && !_disableScreenRecenter) { const ActorStruct *currentlyFollowedActor = _scene->getActor(_scene->_currentlyFollowedActor); _grid->centerOnActor(currentlyFollowedActor); } // Draw holomap if (_input->toggleActionIfActive(TwinEActionType::OpenHolomap) && _gameState->hasItem(InventoryItems::kiHolomap) && !_gameState->inventoryDisabled()) { _holomap->processHolomap(); _screens->_fadePalette = true; _redraw->redrawEngineActions(true); } // Process Pause if (_input->toggleActionIfActive(TwinEActionType::Pause)) { ScopedEngineFreeze scopedFreeze(this); const char *PauseString = "Pause"; _text->setFontColor(COLOR_WHITE); if (_redraw->_inSceneryView) { _text->drawText(_redraw->_sceneryViewX + 5, _redraw->_sceneryViewY, PauseString); _redraw->zoomScreenScale(); } else { const int width = _text->getTextSize(PauseString); const int bottom = height() - _text->lineHeight; _text->drawText(5, bottom, PauseString); copyBlockPhys(5, bottom, 5 + width, bottom + _text->lineHeight); } do { FrameMarker frameWait(this); readKeys(); if (shouldQuit()) { break; } } while (!_input->toggleActionIfActive(TwinEActionType::Pause)); _redraw->redrawEngineActions(true); } } _loopActorStep = _loopMovePtr.getRealValue(_lbaTime); if (!_loopActorStep) { _loopActorStep = 1; } _movements->setActorAngle(ANGLE_0, -ANGLE_90, ANGLE_1, &_loopMovePtr); _disableScreenRecenter = false; _scene->processEnvironmentSound(); // Reset HitBy state for (int32 a = 0; a < _scene->_sceneNumActors; a++) { _scene->getActor(a)->_hitBy = -1; } _extra->processExtras(); for (int32 a = 0; a < _scene->_sceneNumActors; a++) { ActorStruct *actor = _scene->getActor(a); if (actor->_dynamicFlags.bIsDead) { continue; } if (actor->_life == 0) { if (IS_HERO(a)) { _animations->initAnim(AnimationTypes::kLandDeath, AnimType::kAnimationSet, AnimationTypes::kStanding, OWN_ACTOR_SCENE_INDEX); actor->_controlMode = ControlMode::kNoMove; } else { _sound->playSample(Samples::Explode, 1, actor->pos(), a); if (a == _scene->_mecaPenguinIdx) { _extra->addExtraExplode(actor->pos()); } } if (!actor->_bonusParameter.unk1 && (actor->_bonusParameter.cloverleaf || actor->_bonusParameter.kashes || actor->_bonusParameter.key || actor->_bonusParameter.lifepoints || actor->_bonusParameter.magicpoints)) { _actor->processActorExtraBonus(a); } } _movements->processActorMovements(a); actor->_collisionPos = actor->pos(); if (actor->_positionInMoveScript != -1) { _scriptMove->processMoveScript(a); } _animations->processActorAnimations(a); if (actor->_staticFlags.bIsZonable) { _scene->processActorZones(a); } if (actor->_positionInLifeScript != -1) { _scriptLife->processLifeScript(a); } processActorSamplePosition(a); if (_sceneLoopState != SceneLoopState::Continue) { return _sceneLoopState == SceneLoopState::Finished; } if (actor->_staticFlags.bCanDrown) { const uint8 brickSound = _grid->getBrickSoundType(actor->_pos.x, actor->_pos.y - 1, actor->_pos.z); actor->_brickSound = brickSound; if (brickSound == WATER_BRICK) { if (IS_HERO(a)) { // we are dying if we aren't using the protopack to fly over water if (_actor->_heroBehaviour != HeroBehaviourType::kProtoPack || actor->_anim != AnimationTypes::kForward) { if (!_actor->_cropBottomScreen) { _animations->initAnim(AnimationTypes::kDrawn, AnimType::kAnimationSet, AnimationTypes::kStanding, OWN_ACTOR_SCENE_INDEX); } const IVec3 &projPos = _renderer->projectPositionOnScreen(actor->pos() - _grid->_camera); actor->_controlMode = ControlMode::kNoMove; actor->setLife(-1); _actor->_cropBottomScreen = projPos.y; actor->_staticFlags.bDoesntCastShadow = 1; } } else { _sound->playSample(Samples::Explode, 1, actor->pos(), a); if (actor->_bonusParameter.cloverleaf || actor->_bonusParameter.kashes || actor->_bonusParameter.key || actor->_bonusParameter.lifepoints || actor->_bonusParameter.magicpoints) { if (!actor->_bonusParameter.unk1) { _actor->processActorExtraBonus(a); } actor->setLife(0); } } } } if (actor->_life <= 0) { if (IS_HERO(a)) { if (actor->_dynamicFlags.bAnimEnded) { if (_gameState->_inventoryNumLeafs > 0) { // use clover leaf automaticaly _scene->_sceneHero->_pos = _scene->_newHeroPos; _scene->_needChangeScene = _scene->_currentSceneIdx; _gameState->setMaxMagicPoints(); _grid->centerOnActor(_scene->_sceneHero); _scene->_heroPositionType = ScenePositionType::kReborn; _scene->_sceneHero->setLife(kActorMaxLife); _redraw->_reqBgRedraw = true; _screens->_fadePalette = true; _gameState->addLeafs(-1); _actor->_cropBottomScreen = 0; } else { // game over _gameState->setLeafBoxes(2); _gameState->setLeafs(1); _gameState->setMaxMagicPoints(); _actor->_heroBehaviour = _actor->_previousHeroBehaviour; actor->_angle = _actor->_previousHeroAngle; actor->setLife(kActorMaxLife); if (_scene->_previousSceneIdx != _scene->_currentSceneIdx) { _scene->_newHeroPos.x = -1; _scene->_newHeroPos.y = -1; _scene->_newHeroPos.z = -1; _scene->_currentSceneIdx = _scene->_previousSceneIdx; _scene->stopRunningGame(); } autoSave(); _gameState->processGameoverAnimation(); _sceneLoopState = SceneLoopState::ReturnToMenu; return false; } } } else { _actor->processActorCarrier(a); actor->_dynamicFlags.bIsDead = 1; actor->_entity = -1; actor->_zone = -1; } } if (_scene->_needChangeScene != -1) { return false; } } _grid->centerScreenOnActor(); _redraw->redrawEngineActions(_redraw->_reqBgRedraw); // workaround to fix hero redraw after drowning if (_actor->_cropBottomScreen && _redraw->_reqBgRedraw) { _scene->_sceneHero->_staticFlags.bIsHidden = 1; _redraw->redrawEngineActions(true); _scene->_sceneHero->_staticFlags.bIsHidden = 0; } _scene->_needChangeScene = SCENE_CEILING_GRID_FADE_1; _redraw->_reqBgRedraw = false; return false; } bool TwinEEngine::gameEngineLoop() { _redraw->_reqBgRedraw = true; _screens->_fadePalette = true; _movements->setActorAngle(ANGLE_0, -ANGLE_90, ANGLE_1, &_loopMovePtr); while (_sceneLoopState == SceneLoopState::Continue) { if (runGameEngine()) { return true; } _lbaTime++; if (shouldQuit()) { break; } } return false; } bool TwinEEngine::delaySkip(uint32 time) { uint32 startTicks = _system->getMillis(); uint32 stopTicks = 0; do { FrameMarker frame(this); readKeys(); if (_input->toggleAbortAction()) { return true; } if (shouldQuit()) { return true; } stopTicks = _system->getMillis() - startTicks; //_lbaTime++; } while (stopTicks <= time); return false; } void TwinEEngine::saveFrontBuffer() { _screens->copyScreen(_frontVideoBuffer, _workVideoBuffer); } void TwinEEngine::restoreFrontBuffer() { _screens->copyScreen(_workVideoBuffer, _frontVideoBuffer); } void TwinEEngine::blitWorkToFront(const Common::Rect &rect) { _interface->blitBox(rect, _workVideoBuffer, _frontVideoBuffer); copyBlockPhys(rect); } void TwinEEngine::blitFrontToWork(const Common::Rect &rect) { _interface->blitBox(rect, _frontVideoBuffer, _workVideoBuffer); } void TwinEEngine::setPalette(const uint32 *palette) { uint8 pal[NUMOFCOLORS * 3]; uint8 *out = pal; const uint8 *in = (const uint8 *)palette; for (int i = 0; i < NUMOFCOLORS; i++) { out[0] = in[0]; out[1] = in[1]; out[2] = in[2]; out += 3; in += 4; } setPalette(0, NUMOFCOLORS, pal); } void TwinEEngine::setPalette(uint startColor, uint numColors, const byte *palette) { _frontVideoBuffer.setPalette(palette, startColor, numColors); } void TwinEEngine::copyBlockPhys(const Common::Rect &rect) { copyBlockPhys(rect.left, rect.top, rect.right, rect.bottom); } void TwinEEngine::copyBlockPhys(int32 left, int32 top, int32 right, int32 bottom) { assert(left <= right); assert(top <= bottom); int32 width = right - left + 1; int32 height = bottom - top + 1; if (left + width > this->width()) { width = this->width() - left; } if (top + height > this->height()) { height = this->height() - top; } if (width <= 0 || height <= 0) { return; } _frontVideoBuffer.addDirtyRect(Common::Rect(left, top, right, bottom)); } void TwinEEngine::readKeys() { _input->readKeys(); } void TwinEEngine::drawText(int32 x, int32 y, const Common::String &text, bool center, bool bigFont, int width) { const Graphics::Font *font = FontMan.getFontByUsage(bigFont ? Graphics::FontManager::kBigGUIFont : Graphics::FontManager::kGUIFont); if (!font) { return; } font->drawString(&_frontVideoBuffer, text, x, y, width, _frontVideoBuffer.format.RGBToColor(255, 255, 255), center ? Graphics::kTextAlignCenter : Graphics::kTextAlignLeft, 0, true); } Common::Language TwinEEngine::getGameLang() const { return _gameLang; } const char *TwinEEngine::getGameId() const { if (isLBA1()) { return "lba"; } assert(isLBA2()); return "lba2"; } bool TwinEEngine::unlockAchievement(const Common::String &id) { return AchMan.setAchievement(id); } Common::Rect TwinEEngine::centerOnScreenX(int32 w, int32 y, int32 h) const { const int32 left = width() / 2 - w / 2; const int32 right = left + w; const int32 top = y; const int32 bottom = top + h; return Common::Rect(left, top, right, bottom); } Common::Rect TwinEEngine::centerOnScreen(int32 w, int32 h) const { const int32 left = width() / 2 - w / 2; const int32 right = left + w; const int32 top = height() / 2 - h / 2; const int32 bottom = top + h; return Common::Rect(left, top, right, bottom); } } // namespace TwinE