#include"../stdafx.h" #include"../scumm.h" void Scumm_v3::readIndexFile() { uint16 blocktype; uint32 itemsize; int numblock = 0; int num, i; byte* _oldClass; debug(9, "readIndexFile()"); openRoom(-1); openRoom(0); while (!fileEof(_fileHandle)) { itemsize = fileReadDwordLE(); blocktype = fileReadWordLE(); if (fileReadFailed(_fileHandle)) break; switch(blocktype) { case 0x4E52: fileReadWordLE(); break; case 0x5230: _numRooms = fileReadWordLE(); break; case 0x5330: _numScripts = fileReadWordLE(); break; case 0x4E30: _numSounds = fileReadWordLE(); break; case 0x4330: _numCostumes = fileReadWordLE(); break; case 0x4F30: _numGlobalObjects = fileReadWordLE(); break; } fileSeek(_fileHandle, itemsize-8,SEEK_CUR); } clearFileReadFailed(_fileHandle); fileSeek(_fileHandle, 0, SEEK_SET); /* I'm not sure for those values yet, they will have to be rechecked */ _numVariables = 800; /* 800 */ _numBitVariables = 4096; /* 2048 */ _numLocalObjects = 200; /* 200 */ _numArray = 50; _numVerbs = 100; _numNewNames = 0; _objectRoomTable = NULL; _numCharsets = 9; /* 9 */ _numInventory = 80; /* 80 */ _numGlobalScripts = 200; _shadowPaletteSize = 256; _shadowPalette = (byte*)alloc(_shadowPaletteSize); // stupid for now. Need to be removed later _numFlObject = 50; allocateArrays(); while (1) { itemsize = fileReadDwordLE(); if (fileReadFailed(_fileHandle)) break; blocktype = fileReadWordLE(); numblock++; switch(blocktype) { case 0x4E52: fileSeek(_fileHandle, itemsize-6,SEEK_CUR); break; case 0x5230: readResTypeList(rtRoom,MKID('ROOM'),"room"); break; case 0x5330: readResTypeList(rtScript,MKID('SCRP'),"script"); break; case 0x4E30: readResTypeList(rtSound,MKID('SOUN'),"sound"); break; case 0x4330: readResTypeList(rtCostume,MKID('COST'),"costume"); break; case 0x4F30: num = fileReadWordLE(); assert(num == _numGlobalObjects); for (i=0; i>8); return; } } openRoom(-1); } void Scumm_v3::loadCharset(int no){ uint32 size; checkRange(4 ,0 ,no , "Loading illegal charset %d"); openRoom(-1); openRoom(98+no); size = fileReadWordLE(); fileRead(_fileHandle, createResource(6, no, size), size); openRoom(-1); }