/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef BACKENDS_PLATFORM_IOS7_IOS7_OSYS_MAIN_H
#define BACKENDS_PLATFORM_IOS7_IOS7_OSYS_MAIN_H
#include "graphics/surface.h"
#include "backends/platform/ios7/ios7_common.h"
#include "backends/modular-backend.h"
#include "backends/keymapper/hardware-input.h"
#include "common/events.h"
#include "common/str.h"
#include "common/ustr.h"
#include "audio/mixer_intern.h"
#include "backends/fs/posix/posix-fs-factory.h"
#include "graphics/palette.h"
#include
#define AUDIO_BUFFERS 3
#define WAVE_BUFFER_SIZE 2048
#define AUDIO_SAMPLE_RATE 44100
#define MAX_IOS7_SCUMMVM_LOG_FILESIZE_IN_BYTES (100*1024)
typedef void (*SoundProc)(void *param, byte *buf, int len);
typedef int (*TimerProc)(int interval);
struct AQCallbackStruct {
AudioQueueRef queue;
uint32 frameCount;
AudioQueueBufferRef buffers[AUDIO_BUFFERS];
AudioStreamBasicDescription dataFormat;
};
class OSystem_iOS7 : public ModularGraphicsBackend, public EventsBaseBackend {
protected:
static AQCallbackStruct s_AudioQueue;
static SoundProc s_soundCallback;
static void *s_soundParam;
Audio::MixerImpl *_mixer;
VideoContext *_videoContext;
Graphics::Surface _framebuffer;
// For signaling that screen format set up might have failed.
TransactionError _gfxTransactionError;
// For use with the game texture
uint16 _gamePalette[256];
// For use with the mouse texture
uint16 _gamePaletteRGBA5551[256];
CFTimeInterval _startTime;
uint32 _timeSuspended;
bool _mouseCursorPaletteEnabled;
uint16 _mouseCursorPalette[256];
Graphics::Surface _mouseBuffer;
uint16 _mouseKeyColor;
bool _mouseDirty;
bool _mouseNeedTextureUpdate;
long _lastMouseDown;
long _lastMouseTap;
long _queuedEventTime;
Common::Event _queuedInputEvent;
bool _secondaryTapped;
long _lastSecondaryDown;
long _lastSecondaryTap;
bool _mouseClickAndDragEnabled;
bool _touchpadModeEnabled;
int _lastPadX;
int _lastPadY;
int _lastDragPosX;
int _lastDragPosY;
Common::Array _dirtyRects;
Common::Array _dirtyOverlayRects;
ScreenOrientation _screenOrientation;
bool _fullScreenIsDirty;
bool _fullScreenOverlayIsDirty;
int _screenChangeCount;
Common::String _lastErrorMessage;
Common::String _chrootBasePath;
public:
OSystem_iOS7();
virtual ~OSystem_iOS7();
static OSystem_iOS7 *sharedInstance();
void initBackend() override;
void engineInit() override;
void engineDone() override;
void updateStartSettings(const Common::String &executable, Common::String &command, Common::StringMap &settings, Common::StringArray& additionalArgs) override;
bool hasFeature(Feature f) override;
void setFeatureState(Feature f, bool enable) override;
bool getFeatureState(Feature f) override;
bool touchpadModeEnabled() const;
uint createOpenGLContext();
void destroyOpenGLContext();
void refreshScreen() const;
int getScreenWidth() const;
int getScreenHeight() const;
float getSystemHiDPIScreenFactor() const;
#if defined(USE_OPENGL) && defined(USE_GLAD)
void *getOpenGLProcAddress(const char *name) const override;
#endif
public:
bool pollEvent(Common::Event &event) override;
uint32 getMillis(bool skipRecord = false) override;
void delayMillis(uint msecs) override;
Common::MutexInternal *createMutex() override;
static void mixCallback(void *sys, byte *samples, int len);
virtual void setupMixer(void);
virtual void setTimerCallback(TimerProc callback, int interval);
void quit() override;
void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0) override;
void getTimeAndDate(TimeDate &td, bool skipRecord = false) const override;
Common::HardwareInputSet *getHardwareInputSet() override;
Audio::Mixer *getMixer() override;
void startSoundsystem();
void stopSoundsystem();
Common::String getDefaultConfigFileName() override;
void logMessage(LogMessageType::Type type, const char *message) override;
void fatalError() override;
bool hasTextInClipboard() override;
Common::U32String getTextFromClipboard() override;
bool setTextInClipboard(const Common::U32String &text) override;
bool openUrl(const Common::String &url) override;
Common::String getSystemLanguage() const override;
bool isConnectionLimited() override;
void virtualController(bool connect);
virtual Common::String getDefaultLogFileName() override { return Common::String("/scummvm.log"); }
virtual GUI::OptionsContainerWidget* buildBackendOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const override;
virtual void applyBackendSettings() override;
virtual void registerDefaultSettings(const Common::String &target) const override;
protected:
void initVideoContext();
void updateOutputSurface();
void setShowKeyboard(bool);
bool isKeyboardShown() const;
void internUpdateScreen();
void dirtyFullScreen();
void dirtyFullOverlayScreen();
void suspendLoop();
void saveState();
void restoreState();
void clearState();
void drawDirtyRect(const Common::Rect &dirtyRect);
void updateMouseTexture();
static void AQBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB);
static int timerHandler(int t);
bool handleEvent_swipe(Common::Event &event, int direction, int touches);
bool handleEvent_tap(Common::Event &event, UIViewTapDescription type, int touches);
void handleEvent_keyPressed(Common::Event &event, int keyPressed);
void handleEvent_orientationChanged(int orientation);
void handleEvent_applicationSuspended();
void handleEvent_applicationResumed();
void handleEvent_applicationSaveState();
void handleEvent_applicationRestoreState();
void handleEvent_applicationClearState();
bool handleEvent_touchFirstDown(Common::Event &event, int x, int y);
bool handleEvent_touchFirstUp(Common::Event &event, int x, int y);
bool handleEvent_touchSecondDown(Common::Event &event, int x, int y);
bool handleEvent_touchSecondUp(Common::Event &event, int x, int y);
bool handleEvent_touchFirstDragged(Common::Event &event, int x, int y);
bool handleEvent_touchSecondDragged(Common::Event &event, int x, int y);
void handleEvent_mouseLeftButtonDown(Common::Event &event, int x, int y);
void handleEvent_mouseLeftButtonUp(Common::Event &event, int x, int y);
void handleEvent_mouseRightButtonDown(Common::Event &event, int x, int y);
void handleEvent_mouseRightButtonUp(Common::Event &event, int x, int y);
void handleEvent_mouseDelta(Common::Event &event, int deltaX, int deltaY);
void rebuildSurface();
float getMouseSpeed();
};
#endif