/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GUI_VIRTUAL_KEYBOARD_PARSER #define GUI_VIRTUAL_KEYBOARD_PARSER #include "common/xmlparser.h" #include "backends/common/virtual-keyboard.h" namespace GUI { class VirtualKeyboardParser : public Common::XMLParser { typedef bool (VirtualKeyboardParser::*ParserCallback)(); public: VirtualKeyboardParser(VirtualKeyboard *kbd); protected: VirtualKeyboard *_keyboard; /** internal state variables of parser */ VirtualKeyboard::Mode *_mode; // pointer to mode currently being parsed bool _modeParsed; Common::String _initialModeName; // name of initial keyboard mode bool _kbdParsed; bool keyCallback(Common::String keyName); void cleanup() { _mode = 0; _kbdParsed = _modeParsed = false; _initialModeName.clear(); } bool parserCallback_Keyboard(); bool parserCallback_Mode(); bool parserCallback_Event(); bool parserCallback_Layout(); bool parserCallback_Map(); bool parserCallback_Area(); Common::HashMap _callbacks; }; } // end of namespace GUI #endif