/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_DEBUGGING_DEBUG_LOG_H #define AGS_ENGINE_DEBUGGING_DEBUG_LOG_H #include "ags/engine/ac/runtime_defines.h" #include "ags/shared/ac/common.h" #include "ags/shared/debugging/out.h" #include "ags/shared/util/ini_util.h" #include "ags/shared/util/string.h" namespace AGS3 { struct ccInstance; void init_debug(const AGS::Shared::ConfigTree &cfg, bool stderr_only); void apply_debug_config(const AGS::Shared::ConfigTree &cfg); void shutdown_debug(); void debug_set_console(bool enable); // prints debug messages of given type tagged with kDbgGroup_Game, // prepending it with current room number and script position info void debug_script_print(AGS::Shared::MessageType mt, const char *msg, ...); // prints formatted debug warnings tagged with kDbgGroup_Game, // prepending it with current room number and script position info void debug_script_warn(const char *msg, ...); // prints formatted debug message tagged with kDbgGroup_Game, // prepending it with current room number and script position info void debug_script_log(const char *msg, ...); // Connect engine to external debugger, if one is available bool init_editor_debugging(); // allow LShift to single-step, RShift to pause flow void scriptDebugHook(ccInstance *ccinst, int linenum); } // namespace AGS3 #endif