/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // MessageBuffer, the IOutputHandler implementation that stores debug messages // in a vector. Could be handy if you need to temporarily buffer debug log // while specifying how to actually print it. // //============================================================================= #ifndef AGS_ENGINE_DEBUGGING_MESSAGE_BUFFER_H #define AGS_ENGINE_DEBUGGING_MESSAGE_BUFFER_H #include "ags/lib/std/vector.h" #include "ags/shared/debugging/output_handler.h" namespace AGS3 { namespace AGS { namespace Engine { using Shared::String; using Shared::DebugMessage; class MessageBuffer : public AGS::Shared::IOutputHandler { public: MessageBuffer(size_t buffer_limit = 1024); void PrintMessage(const DebugMessage &msg) override; // Clears buffer void Clear(); // Sends buffered messages into given output target void Send(const String &out_id); // Sends buffered messages into given output target and clears buffer void Flush(const String &out_id); private: const size_t _bufferLimit; std::vector _buffer; size_t _msgLost; }; } // namespace Engine } // namespace AGS } // namespace AGS3 #endif