/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/nancy/ui/fullscreenimage.h" #include "engines/nancy/nancy.h" #include "engines/nancy/resource.h" #include "engines/nancy/graphics.h" namespace Nancy { namespace UI { void FullScreenImage::init(Common::String imageName) { Graphics::Surface surf; _engine->_res->loadImage("ciftree", imageName, surf); Common::Rect srcBounds = Common::Rect(0,0, surf.w, surf.h); _screenPosition = srcBounds; _drawSurface.create(surf.w, surf.h, surf.format); _drawSurface.blitFrom(surf, Common::Point(0, 0)); surf.free(); RenderObject::init(); } } // End of namespace UI } // End of namespace Nancy