/* Residual - A 3D game interpreter * * Residual is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "engines/grim/lua/lobject.h" #include "engines/grim/savegame.h" #include "engines/grim/font.h" #include "engines/grim/object.h" namespace Grim { int32 Object::s_id = 0; Object::Object() : _refCount(0) { ++s_id; _id = s_id; } Object::~Object() { for (Common::List::iterator i = _pointers.begin(); i != _pointers.end(); ++i) { (*i)->resetPointer(); } } void Object::reference() { ++_refCount; } void Object::dereference() { if (_refCount > 0) { --_refCount; } if (_refCount == 0) { _refCount = -1; delete this; } } int32 Object::getId() const { return _id; } void Object::setId(int32 id) { if (id > s_id) { s_id = id; } _id = id; } }