/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #define FORBIDDEN_SYMBOL_ALLOW_ALL #include "backends/platform/sdl/sdl-window.h" SdlWindow::SdlWindow() #if SDL_VERSION_ATLEAST(2, 0, 0) : _window(nullptr), _inputGrabState(false), _windowCaption("ScummVM"), _windowIcon(nullptr) #endif { } SdlWindow::~SdlWindow() { #if SDL_VERSION_ATLEAST(2, 0, 0) SDL_FreeSurface(_windowIcon); destroyWindow(); #endif } void SdlWindow::setWindowCaption(const Common::String &caption) { #if SDL_VERSION_ATLEAST(2, 0, 0) _windowCaption = caption; if (_window) { SDL_SetWindowTitle(_window, caption.c_str()); } #else SDL_WM_SetCaption(caption.c_str(), caption.c_str()); #endif } void SdlWindow::setWindowIcon(SDL_Surface *icon) { #if SDL_VERSION_ATLEAST(2, 0, 0) SDL_FreeSurface(_windowIcon); _windowIcon = icon; if (_window) { SDL_SetWindowIcon(_window, icon); } #else SDL_WM_SetIcon(icon, NULL); SDL_FreeSurface(icon); #endif } void SdlWindow::toggleMouseGrab() { #if SDL_VERSION_ATLEAST(2, 0, 0) if (_window) { _inputGrabState = !(SDL_GetWindowGrab(_window) == SDL_TRUE); SDL_SetWindowGrab(_window, _inputGrabState ? SDL_TRUE : SDL_FALSE); } #else if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) { SDL_WM_GrabInput(SDL_GRAB_ON); } else { SDL_WM_GrabInput(SDL_GRAB_OFF); } #endif } bool SdlWindow::hasMouseFocus() const { #if SDL_VERSION_ATLEAST(2, 0, 0) if (_window) { return (SDL_GetWindowFlags(_window) & SDL_WINDOW_MOUSE_FOCUS); } else { return false; } #else return (SDL_GetAppState() & SDL_APPMOUSEFOCUS); #endif } void SdlWindow::warpMouseInWindow(uint x, uint y) { #if SDL_VERSION_ATLEAST(2, 0, 0) if (_window) { SDL_WarpMouseInWindow(_window, x, y); } #else SDL_WarpMouse(x, y); #endif } void SdlWindow::iconifyWindow() { #if SDL_VERSION_ATLEAST(2, 0, 0) if (_window) { SDL_MinimizeWindow(_window); } #else SDL_WM_IconifyWindow(); #endif } #if SDL_VERSION_ATLEAST(2, 0, 0) SDL_Surface *copySDLSurface(SDL_Surface *src) { const bool locked = SDL_MUSTLOCK(src) == SDL_TRUE; if (locked) { if (SDL_LockSurface(src) != 0) { return nullptr; } } SDL_Surface *res = SDL_CreateRGBSurfaceFrom(src->pixels, src->w, src->h, src->format->BitsPerPixel, src->pitch, src->format->Rmask, src->format->Gmask, src->format->Bmask, src->format->Amask); if (locked) { SDL_UnlockSurface(src); } return res; } bool SdlWindow::createWindow(int width, int height, uint32 flags) { destroyWindow(); if (_inputGrabState) { flags |= SDL_WINDOW_INPUT_GRABBED; } _window = SDL_CreateWindow(_windowCaption.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, flags); if (!_window) { return false; } SDL_SetWindowIcon(_window, _windowIcon); return true; } void SdlWindow::destroyWindow() { SDL_DestroyWindow(_window); _window = nullptr; } #endif