/* Residual - A 3D game interpreter * * Residual is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef BACKENDS_GRAPHICS_SDL_H #define BACKENDS_GRAPHICS_SDL_H #ifdef USE_OPENGL #include #endif #include "backends/graphics/graphics.h" #include "graphics/pixelformat.h" #include "graphics/scaler.h" #include "common/events.h" #include "common/system.h" #include "backends/events/sdl/sdl-events.h" #include "backends/platform/sdl/sdl-sys.h" /** * SDL graphics manager */ class SdlGraphicsManager : public GraphicsManager, public Common::EventObserver { public: SdlGraphicsManager(SdlEventSource *sdlEventSource); virtual ~SdlGraphicsManager(); virtual void initEventObserver(); virtual bool hasFeature(OSystem::Feature f); virtual void setFeatureState(OSystem::Feature f, bool enable); virtual bool getFeatureState(OSystem::Feature f); virtual void launcherInitSize(uint w, uint h); byte *setupScreen(int screenW, int screenH, bool fullscreen, bool accel3d); virtual int16 getHeight(); virtual int16 getWidth(); public: virtual void updateScreen(); virtual void showOverlay(); virtual void hideOverlay(); virtual Graphics::PixelFormat getOverlayFormat() const { return _overlayFormat; } virtual void clearOverlay(); virtual void grabOverlay(OverlayColor *buf, int pitch); virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); virtual int16 getOverlayHeight() { return _overlayHeight; } virtual int16 getOverlayWidth() { return _overlayWidth; } void closeOverlay(); virtual bool showMouse(bool visible); virtual void warpMouse(int x, int y); void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL) {} #ifdef USE_OSD virtual void displayMessageOnOSD(const char *msg); #endif // Override from Common::EventObserver bool notifyEvent(const Common::Event &event); protected: SdlEventSource *_sdlEventSource; SDL_Surface *_screen; #ifdef USE_OPENGL bool _opengl; #endif bool _fullscreen; // overlay SDL_Surface *_overlayscreen; bool _overlayVisible; Graphics::PixelFormat _overlayFormat; int _overlayWidth, _overlayHeight; bool _overlayDirty; #ifdef USE_OPENGL int _overlayNumTex; GLuint *_overlayTexIds; #endif /** Force full redraw on next updateScreen */ bool _forceFull; }; #endif