/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "common/config-manager.h" #include "common/file.h" #include "common/md5.h" #include "common/str-array.h" #include "common/translation.h" #include "common/util.h" #include "ags/detection.h" #include "ags/detection_tables.h" #include "gui/ThemeEval.h" #include "gui/widget.h" #include "gui/widgets/popup.h" namespace AGS3 { static const char *const HEAD_SIG = "CLIB\x1a"; static const char *const TAIL_SIG = "CLIB\x1\x2\x3\x4SIGE"; #define HEAD_SIG_SIZE 5 #define TAIL_SIG_SIZE 12 /** * Detect the presence of an AGS game * TODO: This is a compact version of MFLUtil::ReadSigsAndVersion. I didn't * use the full version due to the complexities of including it when * plugins are enabled. In the future, though, it would be nice to figure * out, since the full version can handle not detecting on files that are * AGS, but only contain sounds, etc. rather than a game */ static bool isAGSFile(Common::File &f) { // Check for signature at beginning of file char buffer[16]; if (f.read(buffer, HEAD_SIG_SIZE) == HEAD_SIG_SIZE && !memcmp(buffer, HEAD_SIG, HEAD_SIG_SIZE)) return true; // Check for signature at end of EXE files f.seek(-TAIL_SIG_SIZE, SEEK_END); if (f.read(buffer, TAIL_SIG_SIZE) == TAIL_SIG_SIZE && !memcmp(buffer, TAIL_SIG, TAIL_SIG_SIZE)) return true; return false; } class AGSOptionsWidget : public GUI::OptionsContainerWidget { public: explicit AGSOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain); // OptionsContainerWidget API void load() override; bool save() override; private: // OptionsContainerWidget API void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override; GUI::PopUpWidget *_langPopUp; Common::StringArray _traFileNames; GUI::CheckboxWidget *_forceTextAACheckbox; }; AGSOptionsWidget::AGSOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) : OptionsContainerWidget(boss, name, "AGSGameOptionsDialog", false, domain) { // Language GUI::StaticTextWidget *textWidget = new GUI::StaticTextWidget(widgetsBoss(), _dialogLayout + ".translation_desc", _("Game language:"), _("Language to use for multilingual games")); textWidget->setAlign(Graphics::kTextAlignRight); _langPopUp = new GUI::PopUpWidget(widgetsBoss(), _dialogLayout + ".translation"); _langPopUp->appendEntry(_(""), (uint32)-1); Common::String path = ConfMan.get("path", _domain); Common::FSDirectory dir(path); Common::ArchiveMemberList traFileList; dir.listMatchingMembers(traFileList, "*.tra"); int i = 0; for (Common::ArchiveMemberList::iterator iter = traFileList.begin(); iter != traFileList.end(); ++iter) { Common::String traFileName = (*iter)->getName(); traFileName.erase(traFileName.size() - 4); // remove .tra extension _traFileNames.push_back(traFileName); _langPopUp->appendEntry(traFileName, i++); } // Force font antialiasing _forceTextAACheckbox = new GUI::CheckboxWidget(widgetsBoss(), _dialogLayout + ".textAA", _("Force antialiased text"), _("Use antialiasing to draw text even if the game does not ask for it")); } void AGSOptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const { layouts.addDialog(layoutName, overlayedLayout); layouts.addLayout(GUI::ThemeLayout::kLayoutVertical).addPadding(16, 16, 16, 16); layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal).addPadding(0, 0, 0, 0); layouts.addWidget("translation_desc", "OptionsLabel"); layouts.addWidget("translation", "PopUp").closeLayout(); layouts.addWidget("textAA", "Checkbox"); layouts.closeLayout().closeDialog(); } void AGSOptionsWidget::load() { Common::ConfigManager::Domain *gameConfig = ConfMan.getDomain(_domain); if (!gameConfig) return; uint32 curLangIndex = (uint32)-1; Common::String curLang; gameConfig->tryGetVal("translation", curLang); if (!curLang.empty()) { for (uint i = 0; i < _traFileNames.size(); ++i) { if (_traFileNames[i].equalsIgnoreCase(curLang)) { curLangIndex = i; break; } } } _langPopUp->setSelectedTag(curLangIndex); Common::String forceTextAA; gameConfig->tryGetVal("force_text_aa", forceTextAA); if (!forceTextAA.empty()) { bool val; if (parseBool(forceTextAA, val)) _forceTextAACheckbox->setState(val); } } bool AGSOptionsWidget::save() { uint langIndex = _langPopUp->getSelectedTag(); if (langIndex < _traFileNames.size()) ConfMan.set("translation", _traFileNames[langIndex], _domain); else ConfMan.removeKey("translation", _domain); ConfMan.setBool("force_text_aa", _forceTextAACheckbox->getState(), _domain); return true; } } // namespace AGS3 AGSMetaEngineDetection::AGSMetaEngineDetection() : AdvancedMetaEngineDetection(AGS::GAME_DESCRIPTIONS, sizeof(AGS::AGSGameDescription), AGS::GAME_NAMES) { } DetectedGames AGSMetaEngineDetection::detectGames(const Common::FSList &fslist) const { FileMap allFiles; if (fslist.empty()) return DetectedGames(); // Compose a hashmap of all files in fslist. composeFileHashMap(allFiles, fslist, (_maxScanDepth == 0 ? 1 : _maxScanDepth)); // Run the detector on this ADDetectedGames matches = detectGame(fslist.begin()->getParent(), allFiles, Common::UNK_LANG, Common::kPlatformUnknown, ""); cleanupPirated(matches); bool foundKnownGames = false; DetectedGames detectedGames; for (uint i = 0; i < matches.size(); i++) { DetectedGame game = toDetectedGame(matches[i]); if (game.hasUnknownFiles) { // Check the game is an AGS game for (FilePropertiesMap::const_iterator it = game.matchedFiles.begin(); it != game.matchedFiles.end(); it++) { Common::File f; if (f.open(allFiles[it->_key]) && AGS3::isAGSFile(f)) { detectedGames.push_back(game); break; } } } else { detectedGames.push_back(game); foundKnownGames = true; } } // If we didn't find a known game, also add a fallback detection if (!foundKnownGames) { // Use fallback detector if there were no matches by other means ADDetectedGame fallbackDetectionResult = fallbackDetect(allFiles, fslist); if (fallbackDetectionResult.desc) { DetectedGame fallbackDetectedGame = toDetectedGame(fallbackDetectionResult); fallbackDetectedGame.preferredTarget += "-fallback"; detectedGames.push_back(fallbackDetectedGame); } } return detectedGames; } ADDetectedGame AGSMetaEngineDetection::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { // Set the default values for the fallback descriptor's ADGameDescription part. AGS::g_fallbackDesc.desc.language = Common::UNK_LANG; AGS::g_fallbackDesc.desc.platform = Common::kPlatformUnknown; AGS::g_fallbackDesc.desc.flags = ADGF_NO_FLAGS; // FIXME: Hack to return match without checking for game data, // so that the command line game scanner will work if (ConfMan.get("gameid") == "ags-scan") { _gameid = "ags-scan"; AGS::g_fallbackDesc.desc.gameId = "ags-scan"; return ADDetectedGame(&AGS::g_fallbackDesc.desc); } // Set the defaults for gameid and extra _gameid = "ags"; _extra.clear(); bool hasUnknownFiles = true; // Scan for AGS games for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (file->isDirectory()) continue; Common::String filename = file->getName(); if (!filename.hasSuffixIgnoreCase(".exe") && !filename.hasSuffixIgnoreCase(".ags") && !filename.equalsIgnoreCase("ac2game.dat")) // Neither, so move on continue; Common::File f; if (!f.open(allFiles[filename])) continue; if (AGS3::isAGSFile(f)) { _filename = filename; f.seek(0); _md5 = Common::computeStreamMD5AsString(f, 5000); // Check whether the game is in the detection list with a different filename for (const ::AGS::AGSGameDescription *gameP = ::AGS::GAME_DESCRIPTIONS; gameP->desc.gameId; ++gameP) { if (_md5 == gameP->desc.filesDescriptions[0].md5 && f.size() == gameP->desc.filesDescriptions[0].fileSize) { hasUnknownFiles = false; _gameid = gameP->desc.gameId; break; } } AGS::g_fallbackDesc.desc.gameId = _gameid.c_str(); AGS::g_fallbackDesc.desc.extra = _extra.c_str(); AGS::g_fallbackDesc.desc.filesDescriptions[0].fileName = _filename.c_str(); AGS::g_fallbackDesc.desc.filesDescriptions[0].fileSize = f.size(); AGS::g_fallbackDesc.desc.filesDescriptions[0].md5 = _md5.c_str(); ADDetectedGame game(&AGS::g_fallbackDesc.desc); game.matchedFiles[_filename].md5 = _md5; game.matchedFiles[_filename].size = f.size(); game.hasUnknownFiles = hasUnknownFiles; return game; } } return ADDetectedGame(); } GUI::OptionsContainerWidget *AGSMetaEngineDetection::buildEngineOptionsWidgetStatic(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const { return new AGS3::AGSOptionsWidget(boss, name, target); } REGISTER_PLUGIN_STATIC(AGS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AGSMetaEngineDetection);