#include "engine/tinygl/zbuffer.h" #define ZCMP(z,zpix) ((z) >= (zpix)) void ZB_plot(ZBuffer * zb, ZBufferPoint * p) { unsigned short *pz; unsigned int *pz_2; PIXEL *pp; unsigned int zz; pz = zb->zbuf + (p->y * zb->xsize + p->x); pz_2 = zb->zbuf2 + (p->y * zb->xsize + p->x); pp = (PIXEL *)((char *) zb->pbuf + zb->linesize * p->y + p->x * PSZB); zz = p->z >> ZB_POINT_Z_FRAC_BITS; if ((ZCMP(zz, *pz)) && (ZCMP((unsigned int)p->z, *pz_2))) { *pp = RGB_TO_PIXEL(p->r, p->g, p->b); *pz_2 = p->z; } } #define INTERP_Z static void ZB_line_flat_z(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2, int color) { #include "engine/tinygl/zline.h" } // line with color interpolation #define INTERP_Z #define INTERP_RGB static void ZB_line_interp_z(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2) { #include "engine/tinygl/zline.h" } // no Z interpolation static void ZB_line_flat(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2, int color) { #include "engine/tinygl/zline.h" } #define INTERP_RGB static void ZB_line_interp(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2) { #include "engine/tinygl/zline.h" } void ZB_line_z(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2) { int color1, color2; color1 = RGB_TO_PIXEL(p1->r, p1->g, p1->b); color2 = RGB_TO_PIXEL(p2->r, p2->g, p2->b); // choose if the line should have its color interpolated or not if (color1 == color2) { ZB_line_flat_z(zb, p1, p2, color1); } else { ZB_line_interp_z(zb, p1, p2); } } void ZB_line(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2) { int color1, color2; color1 = RGB_TO_PIXEL(p1->r, p1->g, p1->b); color2 = RGB_TO_PIXEL(p2->r, p2->g, p2->b); // choose if the line should have its color interpolated or not if (color1 == color2) { ZB_line_flat(zb, p1, p2, color1); } else { ZB_line_interp(zb, p1, p2); } }