/* Residual - Virtual machine to run LucasArts' 3D adventure games * Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * * $URL$ * $Id$ * */ #include "common/sys.h" #include "common/platform.h" #include "common/debug.h" #include "engine/backend/driver.h" #include "mixer/mixer.h" #include "mixer/rate.h" #include "mixer/audiostream.h" SoundMixer *g_mixer = NULL; /** * Channels used by the sound mixer. */ class Channel { private: SoundMixer *_mixer; PlayingSoundHandle *_handle; bool _autofreeStream; bool _permanent; byte _volume; int8 _balance; bool _paused; int _id; uint32 _samplesConsumed; uint32 _samplesDecoded; protected: RateConverter *_converter; AudioStream *_input; public: Channel(SoundMixer *mixer, PlayingSoundHandle *handle, bool isMusic, int id = -1); Channel(SoundMixer *mixer, PlayingSoundHandle *handle, AudioStream *input, bool autofreeStream, bool isMusic, bool reverseStereo = false, int id = -1, bool permanent = false); virtual ~Channel(); void mix(int16 *data, uint len); bool isPermanent() const { return _permanent; } bool isFinished() const { return _input->endOfStream(); } void pause(bool paused) { _paused = paused; } bool isPaused() { return _paused; } void setVolume(const byte volume) { _volume = volume; } void setBalance(const int8 balance) { _balance = balance; } int getId() const { return _id; } uint32 getElapsedTime(); }; SoundMixer::SoundMixer() { _mutex = g_driver->createMutex(); _premixChannel = NULL; _globalVolume = 0; _paused = false; for (int i = 0; i != NUM_CHANNELS; i++) _channels[i] = NULL; _mixerReady = g_driver->setSoundCallback(mixCallback, this); _outputRate = (uint)g_driver->getOutputSampleRate(); if (_outputRate == 0) error("OSystem returned invalid sample rate"); } SoundMixer::~SoundMixer() { g_driver->clearSoundCallback(); stopAll(true); delete _premixChannel; _premixChannel = NULL; g_driver->deleteMutex(_mutex); } bool SoundMixer::isPaused() { return _paused; } void SoundMixer::setupPremix(AudioStream *stream) { StackLock lock(_mutex); delete _premixChannel; _premixChannel = NULL; if (stream == NULL) return; // Create the channel _premixChannel = new Channel(this, NULL, stream, false, true); } void SoundMixer::insertChannel(PlayingSoundHandle *handle, Channel *chan) { int index = -1; for (int i = 0; i != NUM_CHANNELS; i++) { if (_channels[i] == NULL) { index = i; break; } } if (index == -1) { warning("SoundMixer::out of mixer slots"); delete chan; return; } _channels[index] = chan; if (handle) handle->setIndex(index); } void SoundMixer::playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, int id, byte volume, int8 balance, uint32 loopStart, uint32 loopEnd) { StackLock lock(_mutex); // Prevent duplicate sounds if (id != -1) { for (int i = 0; i != NUM_CHANNELS; i++) if (_channels[i] != NULL && _channels[i]->getId() == id) { if ((flags & SoundMixer::FLAG_AUTOFREE) != 0) free(sound); return; } } // Create the input stream AudioStream *input; if (flags & SoundMixer::FLAG_LOOP) { if (loopEnd == 0) { input = makeLinearInputStream(rate, flags, (byte *)sound, size, 0, size); } else { assert(loopStart < loopEnd && loopEnd <= size); input = makeLinearInputStream(rate, flags, (byte *)sound, size, loopStart, loopEnd - loopStart); } } else { input = makeLinearInputStream(rate, flags, (byte *)sound, size, 0, 0); } // Create the channel Channel *chan = new Channel(this, handle, input, true, false, (flags & SoundMixer::FLAG_REVERSE_STEREO) != 0, id); chan->setVolume(volume); chan->setBalance(balance); insertChannel(handle, chan); } void SoundMixer::playInputStream(PlayingSoundHandle *handle, AudioStream *input, bool isMusic, int id, byte volume, int8 balance, bool autofreeStream, bool permanent) { StackLock lock(_mutex); if (input == NULL) { warning("input stream is NULL"); return; } // Prevent duplicate sounds if (id != -1) { for (int i = 0; i != NUM_CHANNELS; i++) if (_channels[i] != NULL && _channels[i]->getId() == id) { if (autofreeStream) delete input; return; } } // Create the channel Channel *chan = new Channel(this, handle, input, autofreeStream, isMusic, false, id, permanent); chan->setVolume(volume); chan->setBalance(balance); insertChannel(handle, chan); } void SoundMixer::mix(int16 *buf, uint len) { StackLock lock(_mutex); // zero the buf memset(buf, 0, 2 * len * sizeof(int16)); if (!_paused) { if (_premixChannel) _premixChannel->mix(buf, len); // now mix all channels for (int i = 0; i != NUM_CHANNELS; i++) { if (_channels[i]) { if (_channels[i]->isFinished()) { delete _channels[i]; _channels[i] = NULL; } else if (!_channels[i]->isPaused()) _channels[i]->mix(buf, len); } } } } void SoundMixer::mixCallback(void *s, byte *samples, int len) { assert(s); assert(samples); // Len is the number of bytes in the buffer; we divide it by // four to get the number of samples (stereo 16 bit). ((SoundMixer *)s)->mix((int16 *)samples, len >> 2); } void SoundMixer::stopAll(bool force) { StackLock lock(_mutex); for (int i = 0; i != NUM_CHANNELS; i++) { if (_channels[i] != NULL) { if (force || !_channels[i]->isPermanent()) { delete _channels[i]; _channels[i] = NULL; } } } } void SoundMixer::stopID(int id) { StackLock lock(_mutex); for (int i = 0; i != NUM_CHANNELS; i++) { if (_channels[i] != NULL && _channels[i]->getId() == id) { delete _channels[i]; _channels[i] = NULL; } } } void SoundMixer::stopHandle(PlayingSoundHandle handle) { StackLock lock(_mutex); // Simply ignore stop requests for handles of sounds that already terminated if (!handle.isActive()) return; int index = handle.getIndex(); if ((index < 0) || (index >= NUM_CHANNELS)) { warning("soundMixer::stopHandle has invalid index %d", index); return; } if (_channels[index]) { delete _channels[index]; _channels[index] = NULL; } } void SoundMixer::setChannelVolume(PlayingSoundHandle handle, byte volume) { StackLock lock(_mutex); if (!handle.isActive()) return; int index = handle.getIndex(); if ((index < 0) || (index >= NUM_CHANNELS)) { warning("soundMixer::setChannelVolume has invalid index %d", index); return; } if (_channels[index]) _channels[index]->setVolume(volume); } void SoundMixer::setChannelBalance(PlayingSoundHandle handle, int8 balance) { StackLock lock(_mutex); if (!handle.isActive()) return; int index = handle.getIndex(); if ((index < 0) || (index >= NUM_CHANNELS)) { warning("soundMixer::setChannelBalance has invalid index %d", index); return; } if (_channels[index]) _channels[index]->setBalance(balance); } void SoundMixer::pauseAll(bool paused) { _paused = paused; } void SoundMixer::pauseID(int id, bool paused) { StackLock lock(_mutex); for (int i = 0; i != NUM_CHANNELS; i++) { if (_channels[i] != NULL && _channels[i]->getId() == id) { _channels[i]->pause(paused); return; } } } void SoundMixer::pauseHandle(PlayingSoundHandle handle, bool paused) { StackLock lock(_mutex); // Simply ignore pause/unpause requests for handles of sound that alreayd terminated if (!handle.isActive()) return; int index = handle.getIndex(); if ((index < 0) || (index >= NUM_CHANNELS)) { warning("soundMixer::pauseHandle has invalid index %d", index); return; } if (_channels[index]) _channels[index]->pause(paused); } bool SoundMixer::isSoundIDActive(int id) { StackLock lock(_mutex); for (int i = 0; i != NUM_CHANNELS; i++) if (_channels[i] && _channels[i]->getId() == id) return true; return false; } void SoundMixer::setVolume(int volume) { // Check range if (volume > 256) volume = 256; else if (volume < 0) volume = 0; _globalVolume = volume; } Channel::Channel(SoundMixer *mixer, PlayingSoundHandle *handle, bool /*isMusic*/, int id) : _mixer(mixer), _handle(handle), _autofreeStream(true), _volume(255), _balance(0), _paused(false), _id(id), _samplesConsumed(0), _samplesDecoded(0), _converter(0), _input(NULL) { assert(mixer); } Channel::Channel(SoundMixer *mixer, PlayingSoundHandle *handle, AudioStream *input, bool autofreeStream, bool /*isMusic*/, bool reverseStereo, int id, bool permanent) : _mixer(mixer), _handle(handle), _autofreeStream(autofreeStream), _permanent(permanent), _volume(255), _balance(0), _paused(false), _id(id), _samplesConsumed(0), _samplesDecoded(0), _converter(0), _input(input) { assert(mixer); assert(input); // Get a rate converter instance _converter = makeRateConverter(_input->getRate(), mixer->getOutputRate(), _input->isStereo(), reverseStereo); } Channel::~Channel() { delete _converter; if (_autofreeStream) delete _input; if (_handle) _handle->resetIndex(); } /* len indicates the number of sample *pairs*. So a value of 10 means that the buffer contains twice 10 sample, each 16 bits, for a total of 40 bytes. */ void Channel::mix(int16 *data, uint len) { assert(_input); if (_input->endOfData()) { // TODO: call drain method } else { assert(_converter); // From the channel balance/volume and the global volume, we compute // the effective volume for the left and right channel. Note the // slightly odd divisor: the 255 reflects the fact that the maximal // value for _volume is 255, while the 127 is there because the // balance value ranges from -127 to 127. The mixer (music/sound) // volume is in the range 0 - 256. // Hence, the vol_l/vol_r values will be in that range, too int vol = _mixer->getVolume() * _volume; st_volume_t vol_l, vol_r; if (_balance == 0) { vol_l = vol / 255; vol_r = vol / 255; } else if (_balance < 0) { vol_l = vol / 255; vol_r = ((127 + _balance) * vol) / (255 * 127); } else { vol_l = ((127 - _balance) * vol) / (255 * 127); vol_r = vol / 255; } _samplesConsumed = _samplesDecoded; _converter->flow(*_input, data, len, vol_l, vol_r); _samplesDecoded += len; } }