/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1994-1998 Revolution Software Ltd. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "engines/metaengine.h" #include "common/config-manager.h" #include "common/events.h" #include "common/file.h" #include "common/fs.h" #include "common/gui_options.h" #include "common/savefile.h" #include "common/system.h" #include "sword2/sword2.h" #include "sword2/saveload.h" #include "sword2/detection_internal.h" class Sword2MetaEngine : public MetaEngine { public: const char *getName() const override { return "sword2"; } bool hasFeature(MetaEngineFeature f) const override; SaveStateList listSaves(const char *target) const override; int getMaximumSaveSlot() const override; void removeSaveState(const char *target, int slot) const override; Common::Error createInstance(OSystem *syst, Engine **engine) const override; }; bool Sword2MetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSimpleSavesNames); } bool Sword2::Sword2Engine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsSubtitleOptions) || (f == kSupportsSavingDuringRuntime) || (f == kSupportsLoadingDuringRuntime); } SaveStateList Sword2MetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; char saveDesc[SAVE_DESCRIPTION_LEN]; Common::String pattern = target; pattern += ".###"; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { in->readUint32LE(); in->read(saveDesc, SAVE_DESCRIPTION_LEN); saveList.push_back(SaveStateDescriptor(slotNum, saveDesc)); delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int Sword2MetaEngine::getMaximumSaveSlot() const { return 999; } void Sword2MetaEngine::removeSaveState(const char *target, int slot) const { Common::String filename = target; filename += Common::String::format(".%03d", slot); g_system->getSavefileManager()->removeSavefile(filename); } Common::Error Sword2MetaEngine::createInstance(OSystem *syst, Engine **engine) const { assert(syst); assert(engine); Common::FSList fslist; Common::FSNode dir(ConfMan.get("path")); if (!dir.getChildren(fslist, Common::FSNode::kListAll)) { return Common::kNoGameDataFoundError; } // Invoke the detector Common::String gameid = ConfMan.get("gameid"); DetectedGames detectedGames = detectGamesImpl(fslist); for (uint i = 0; i < detectedGames.size(); i++) { if (detectedGames[i].gameId == gameid) { *engine = new Sword2::Sword2Engine(syst); return Common::kNoError; } } return Common::kNoGameDataFoundError; } #if PLUGIN_ENABLED_DYNAMIC(SWORD2) REGISTER_PLUGIN_DYNAMIC(SWORD2, PLUGIN_TYPE_ENGINE, Sword2MetaEngine); #else REGISTER_PLUGIN_STATIC(SWORD2, PLUGIN_TYPE_ENGINE, Sword2MetaEngine); #endif