/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "graphics/macgui/macwindowmanager.h" #include "graphics/macgui/macfontmanager.h" #include "graphics/macgui/mactextwindow.h" namespace Graphics { MacTextWindow::MacTextWindow(MacWindowManager *wm, const MacFont *font, int fgcolor, int bgcolor, int maxWidth, TextAlign textAlignment) : MacWindow(wm->getNextId(), true, true, true, wm) { wm->addWindowInitialized(this); _font = font; _mactext = new MacText("", _wm, font, fgcolor, bgcolor, maxWidth, textAlignment); _fontRef = wm->_fontMan->getFont(*font); _inputTextHeight = 0; _maxWidth = maxWidth; } void MacTextWindow::drawText(ManagedSurface *g, int x, int y, int w, int h, int xoff, int yoff) { _mactext->draw(g, x, y, w, h, xoff, yoff); } void MacTextWindow::appendText(Common::String str, int id, int size, int slant) { _mactext->appendText(str, id, size, slant); } void MacTextWindow::appendText(Common::String str, const MacFont *macFont) { _mactext->appendText(str, macFont->getId(), macFont->getSize(), macFont->getSlant()); } void MacTextWindow::clearText() { _mactext->clearText(); } void MacTextWindow::setSelection(int selStartX, int selStartY, int selEndX, int selEndY) { _selectedText.startX = selStartX; _selectedText.startY = selStartY; _selectedText.endX = selEndX; _selectedText.endY = selEndY; } MacTextWindow::~MacTextWindow() { } const MacFont *MacTextWindow::getTextWindowFont() { return _font; } bool MacTextWindow::processEvent(Common::Event &event) { WindowClick click = isInBorder(event.mouse.x, event.mouse.y); if (event.type == Common::EVENT_KEYDOWN) { switch (event.kbd.keycode) { case Common::KEYCODE_BACKSPACE: if (!_inputText.empty()) { _inputText.deleteLastChar(); drawInput(); } break; case Common::KEYCODE_RETURN: return false; // Pass it to the higher level for processing default: if (event.kbd.ascii == '~') return false; if (event.kbd.ascii >= 0x20 && event.kbd.ascii <= 0x7f) { _inputText += (char)event.kbd.ascii; drawInput(); } break; } } return false; } void MacTextWindow::drawInput() { // First, we kill previous input text for (uint i = 0; i < _inputTextHeight; i++) _mactext->removeLastLine(); Common::Array text; // Now recalc new text height _fontRef->wordWrapText(_inputText, _maxWidth, text); _inputTextHeight = MAX(1u, text.size()); // We always have line to clean // And add new input line to the text appendText(_inputText, _font); } } // End of namespace Graphics