#include "backends/common/keymapper.h" #include "backends/common/keymap-manager.h" namespace Common { Keymapper::Keymapper(EventManager *evtMgr) { _eventMan = evtMgr; _keymapMan = new KeymapManager(); _currentMap = 0; _hardwareKeys = 0; } void Keymapper::registerHardwareKeySet(HardwareKeySet *keys) { if (_hardwareKeys) error("Hardware key set already registered!\n"); _hardwareKeys = keys; } const HardwareKeySet *Keymapper::getHardwareKeySet() { return _hardwareKeys; } void Keymapper::addGlobalKeyMap(const String& name, Keymap& keymap) { _keymapMan->registerGlobalKeymap(name, keymap); } void Keymapper::addGameKeyMap(const String& gameid, const String& name, Keymap& keymap) { _keymapMan->registerKeymap(name, gameid, keymap); } } // end of namespace Common