/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/metaengine.h" #include "common/archive.h" #include "common/config-manager.h" #include "common/list.h" #include "common/md5.h" #include "common/system.h" #include "common/translation.h" #include "audio/mididrv.h" #include "scumm/detection.h" #include "scumm/detection_tables.h" #include "scumm/file.h" #include "scumm/file_nes.h" #include "scumm/scumm.h" #pragma mark - #pragma mark --- Detection code --- #pragma mark - // Various methods to help in core detection. #include "scumm/detection_internal.h" #pragma mark - #pragma mark --- Plugin code --- #pragma mark - static const DebugChannelDef debugFlagList[] = { {Scumm::DEBUG_SCRIPTS, "SCRIPTS", "Track script execution"}, {Scumm::DEBUG_OPCODES, "OPCODES", "Track opcode execution"}, {Scumm::DEBUG_IMUSE, "IMUSE", "Track iMUSE events"}, {Scumm::DEBUG_RESOURCE, "RESOURCE", "Track resource loading/management"}, {Scumm::DEBUG_VARS, "VARS", "Track variable changes",}, {Scumm::DEBUG_ACTORS, "ACTORS", "Actor-related debug"}, {Scumm::DEBUG_SOUND, "SOUND", "Sound related debug"}, {Scumm::DEBUG_INSANE, "INSANE", "Track INSANE"}, {Scumm::DEBUG_SMUSH, "SMUSH", "Track SMUSH"}, {Scumm::DEBUG_MOONBASE_AI, "MOONBASEAI", "Track Moonbase AI"}, DEBUG_CHANNEL_END }; using namespace Scumm; class ScummMetaEngineDetection : public MetaEngineDetection { public: const char *getEngineId() const override { return "scumm"; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } const char *getName() const override; const char *getOriginalCopyright() const override; PlainGameList getSupportedGames() const override; PlainGameDescriptor findGame(const char *gameid) const override; DetectedGames detectGames(const Common::FSList &fslist) const override; const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const override; }; PlainGameList ScummMetaEngineDetection::getSupportedGames() const { return PlainGameList(gameDescriptions); } PlainGameDescriptor ScummMetaEngineDetection::findGame(const char *gameid) const { return Engines::findGameID(gameid, gameDescriptions, obsoleteGameIDsTable); } static Common::String generatePreferredTarget(const DetectorResult &x) { Common::String res(x.game.gameid); if (x.game.preferredTag) { res = res + "-" + x.game.preferredTag; } if (x.game.features & GF_DEMO) { res = res + "-demo"; } // Append the platform, if a non-standard one has been specified. if (x.game.platform != Common::kPlatformDOS && x.game.platform != Common::kPlatformUnknown) { // HACK: For CoMI, it's pointless to encode the fact that it's for Windows. if (x.game.id != GID_CMI) res = res + "-" + Common::getPlatformAbbrev(x.game.platform); } // Append the language, if a non-standard one has been specified. if (x.language != Common::EN_ANY && x.language != Common::UNK_LANG) { res = res + "-" + Common::getLanguageCode(x.language); } return res; } DetectedGames ScummMetaEngineDetection::detectGames(const Common::FSList &fslist) const { DetectedGames detectedGames; Common::List results; ::detectGames(fslist, results, 0); for (Common::List::iterator x = results.begin(); x != results.end(); ++x) { const PlainGameDescriptor *g = findPlainGameDescriptor(x->game.gameid, gameDescriptions); assert(g); DetectedGame game = DetectedGame(getEngineId(), x->game.gameid, g->description, x->language, x->game.platform, x->extra); // Compute and set the preferred target name for this game. // Based on generateComplexID() in advancedDetector.cpp. game.preferredTarget = generatePreferredTarget(*x); game.setGUIOptions(x->game.guioptions + MidiDriver::musicType2GUIO(x->game.midi)); game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language)); detectedGames.push_back(game); } return detectedGames; } const char *ScummMetaEngineDetection::getName() const { return "SCUMM [" #if defined(ENABLE_SCUMM_7_8) && defined(ENABLE_HE) "all games" #else "v0-v6 games" #if defined(ENABLE_SCUMM_7_8) ", v7 & v8 games" #endif #if defined(ENABLE_HE) ", HE71+ games" #endif #endif "]"; } const char *ScummMetaEngineDetection::getOriginalCopyright() const { return "LucasArts SCUMM Games (C) LucasArts\n" "Humongous SCUMM Games (C) Humongous"; } static const ExtraGuiOption comiObjectLabelsOption = { _s("Show Object Line"), _s("Show the names of objects at the bottom of the screen"), "object_labels", true }; static const ExtraGuiOption mmnesObjectLabelsOption = { _s("Use NES Classic Palette"), _s("Use a more neutral color palette that closely emulates the NES Classic"), "mm_nes_classic_palette", false }; static const ExtraGuiOption fmtownsTrimTo200 = { _s("Trim FM-TOWNS games to 200 pixels height"), _s("Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 pixels height, allowing using 'aspect ratio correction'"), "trim_fmtowns_to_200_pixels", false }; static const ExtraGuiOption macV3LowQualityMusic = { _s("Play simplified music"), _s("This music was presumably intended for low-end Macs, and uses only one channel."), "mac_v3_low_quality_music", false }; static const ExtraGuiOption smoothScrolling = { _s("Enable smooth scrolling"), _s("(instead of the normal 8-pixels steps scrolling)"), "smooth_scroll", true }; const ExtraGuiOptions ScummMetaEngineDetection::getExtraGuiOptions(const Common::String &target) const { ExtraGuiOptions options; // Query the GUI options const Common::String guiOptionsString = ConfMan.get("guioptions", target); const Common::String gameid = ConfMan.get("gameid", target); const Common::String extra = ConfMan.get("extra", target); const Common::String guiOptions = parseGameGUIOptions(guiOptionsString); const Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", target)); if (target.empty() || gameid == "comi") { options.push_back(comiObjectLabelsOption); } if (target.empty() || platform == Common::kPlatformNES) { options.push_back(mmnesObjectLabelsOption); } if (target.empty() || platform == Common::kPlatformFMTowns) { options.push_back(smoothScrolling); if (guiOptions.contains(GUIO_TRIM_FMTOWNS_TO_200_PIXELS)) options.push_back(fmtownsTrimTo200); } // The Steam Mac version of Loom is more akin to the VGA DOS version, // and that's how ScummVM usually sees it. But that rebranding does not // happen until later. if (target.empty() || (gameid == "loom" && platform == Common::kPlatformMacintosh && extra != "Steam")) { options.push_back(macV3LowQualityMusic); } return options; } REGISTER_PLUGIN_STATIC(SCUMM_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, ScummMetaEngineDetection);