/* Residual - Virtual machine to run LucasArts' 3D adventure games * Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * * $URL$ * $Id$ * */ #ifndef LUA_HH #define LUA_HH #include "engine/lua/lua.h" #include "engine/lua/lualib.h" #include "engine/lua/luadebug.h" #include "engine/lua/lauxlib.h" // Register Residual builtin functions and structures void register_lua(); // Like dofile, except it loads the file to execute from a bundle file int bundle_dofile(const char *filename); // Set system.frameTime void setFrameTime(float frameTime); // Set smush.movieTime void setMovieTime(float movieTime); // Get the event handler function with the given name, pushing the handler // object if appropriate lua_Object getEventHandler(const char *name); // set the value for a table item void setTableValue(lua_Object table, char *name, int newvalue); void setTableValue(lua_Object table, char *name, lua_Object newvalue); // get the value of a table item lua_Object getTableValue(lua_Object table, char *name); lua_Object getIndexedTableValue(lua_Object table, int index); // make a Vector3d object from coordinate table values Vector3d tableToVector(lua_Object table); // get a function stored in a table lua_Object getTableFunction(lua_Object table, char *name); #endif