// Residual - Virtual machine to run LucasArts' 3D adventure games // Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org) // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef LUA_HH #define LUA_HH #include "lua/lua.h" #include "lua/lualib.h" #include "lua/luadebug.h" #include "lua/lauxlib.h" // Register Residual builtin functions and structures void register_lua(); // Like dofile, except it loads the file to execute from a bundle file int bundle_dofile(const char *filename); // Set system.frameTime void setFrameTime(float frameTime); // Set smush.movieTime void setMovieTime(float movieTime); // Get the event handler function with the given name, pushing the handler // object if appropriate lua_Object getEventHandler(const char *name); // set the value for a table item void setTableValue(lua_Object table, char *name, int newvalue); void setTableValue(lua_Object table, char *name, lua_Object newvalue); // get the value of a table item lua_Object getTableValue(lua_Object table, char *name); lua_Object getIndexedTableValue(lua_Object table, int index); // get a function stored in a table lua_Object getTableFunction(lua_Object table, char *name); #endif