/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/metaengine.h" #include "engines/advanceddetector.h" #include "detection/detection.h" const char *Detection::getName() const { return "detection"; } Detection::Detection() { #define LINK_PLUGIN(ID) \ extern PluginType g_##ID##_type; \ extern PluginObject *g_##ID##_getObject(); \ _pl.push_back(new StaticPlugin(g_##ID##_getObject(), g_##ID##_type)); #include "detection/detection_table.h" } Detection::~Detection() { } REGISTER_PLUGIN_DYNAMIC(DETECTION, PLUGIN_TYPE_DETECTION, Detection);