/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef INTERFACE_MANAGER_H #define INTERFACE_MANAGER_H #include "common/scummsys.h" #include "graphics/surface.h" #include "common/system.h" #include "graphics/VectorRenderer.h" namespace GUI { class InterfaceManager { public: enum Graphics_Mode { kGfxDisabled = 0, kGfxStandard16bit, kGfxAntialias16bit }; InterfaceManager(OSystem *system, Graphics_Mode mode) : _vectorRenderer(0), _system(system), _graphicsMode(kGfxDisabled), _screen(0), _bytesPerPixel(0) { setGraphicsMode(mode); } ~InterfaceManager() { freeRenderer(); freeScreen(); } void setGraphicsMode(Graphics_Mode mode); int runGUI(); protected: template void screenInit(); void freeRenderer() { delete _vectorRenderer; _vectorRenderer = 0; } void freeScreen() { if (_screen != 0) { _screen->free(); delete _screen; _screen = 0; } } OSystem *_system; Graphics::VectorRenderer *_vectorRenderer; Graphics::Surface *_screen; int _bytesPerPixel; Graphics_Mode _graphicsMode; }; } // end of namespace GUI. #endif