/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/stark/stark.h" #include "engines/stark/console.h" #include "engines/stark/debug.h" #include "engines/stark/resources/level.h" #include "engines/stark/resources/location.h" #include "engines/stark/scene.h" #include "engines/stark/services/userinterface.h" #include "engines/stark/services/archiveloader.h" #include "engines/stark/services/dialogplayer.h" #include "engines/stark/services/diary.h" #include "engines/stark/services/fontprovider.h" #include "engines/stark/services/gameinterface.h" #include "engines/stark/services/global.h" #include "engines/stark/services/resourceprovider.h" #include "engines/stark/services/services.h" #include "engines/stark/services/stateprovider.h" #include "engines/stark/services/staticprovider.h" #include "engines/stark/gfx/driver.h" #include "engines/stark/gfx/framelimiter.h" #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/events.h" #include "common/random.h" #include "common/savefile.h" #include "common/system.h" #include "audio/mixer.h" namespace Stark { StarkEngine::StarkEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _gfx(nullptr), _frameLimiter(nullptr), _scene(nullptr), _console(nullptr), _global(nullptr), _gameInterface(nullptr), _archiveLoader(nullptr), _stateProvider(nullptr), _staticProvider(nullptr), _resourceProvider(nullptr), _randomSource(nullptr), _dialogPlayer(nullptr), _diary(nullptr), _userInterface(nullptr), _fontProvider(nullptr), _lastClickTime(0) { _mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, 127); _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); // Add the available debug channels DebugMan.addDebugChannel(kDebugArchive, "Archive", "Debug the archive loading"); DebugMan.addDebugChannel(kDebugXMG, "XMG", "Debug the loading of XMG images"); DebugMan.addDebugChannel(kDebugXRC, "XRC", "Debug the loading of XRC resource trees"); DebugMan.addDebugChannel(kDebugUnknown, "Unknown", "Debug unknown values on the data"); } StarkEngine::~StarkEngine() { delete _gameInterface; delete _diary; delete _dialogPlayer; delete _randomSource; delete _scene; delete _console; delete _gfx; delete _frameLimiter; delete _staticProvider; delete _resourceProvider; delete _global; delete _stateProvider; delete _archiveLoader; delete _userInterface; delete _fontProvider; StarkServices::destroy(); } Common::Error StarkEngine::run() { _console = new Console(); _gfx = Gfx::Driver::create(); // Get the screen prepared _gfx->init(); _frameLimiter = new Gfx::FrameLimiter(_system, ConfMan.getInt("engine_speed")); _archiveLoader = new ArchiveLoader(); _stateProvider = new StateProvider(); _global = new Global(); _resourceProvider = new ResourceProvider(_archiveLoader, _stateProvider, _global); _staticProvider = new StaticProvider(_archiveLoader); _randomSource = new Common::RandomSource("stark"); _fontProvider = new FontProvider(); _scene = new Scene(_gfx); _dialogPlayer = new DialogPlayer(); _diary = new Diary(); _gameInterface = new GameInterface(); _userInterface = new UserInterface(_gfx); // Setup the public services StarkServices &services = StarkServices::instance(); services.archiveLoader = _archiveLoader; services.dialogPlayer = _dialogPlayer; services.diary = _diary; services.gfx = _gfx; services.global = _global; services.resourceProvider = _resourceProvider; services.randomSource = _randomSource; services.scene = _scene; services.staticProvider = _staticProvider; services.gameInterface = _gameInterface; services.userInterface = _userInterface; services.fontProvider = _fontProvider; // Load global resources _resourceProvider->initGlobal(); _staticProvider->init(); _fontProvider->initFonts(); // Initialize the UI _userInterface->init(); if (ConfMan.hasKey("save_slot")) { // Load game from specified slot, if any loadGameState(ConfMan.getInt("save_slot")); } else { // Otherwise, set the startup location, ie the House of All Worlds by default setStartupLocation(); } // Start running mainLoop(); _staticProvider->shutdown(); _resourceProvider->shutdown(); return Common::kNoError; } void StarkEngine::setStartupLocation() { if (ConfMan.hasKey("startup_chapter")) { _global->setCurrentChapter(ConfMan.getInt("startup_chapter")); } else { _global->setCurrentChapter(0); } if (ConfMan.hasKey("startup_level") && ConfMan.hasKey("startup_location")) { uint levelIndex = strtol(ConfMan.get("startup_level").c_str(), nullptr, 16); uint locationIndex = strtol(ConfMan.get("startup_location").c_str(), nullptr, 16); _resourceProvider->requestLocationChange(levelIndex, locationIndex); } else { if (isDemo()) { _resourceProvider->requestLocationChange(0x4f, 0x00); } else { // Start us up at the house of all worlds _resourceProvider->requestLocationChange(0x45, 0x00); } } } void StarkEngine::mainLoop() { while (!shouldQuit()) { _frameLimiter->startFrame(); processEvents(); if (_userInterface->shouldExit()) { quitGame(); break; } if (_resourceProvider->hasLocationChangeRequest()) { _global->setNormalSpeed(); _resourceProvider->performLocationChange(); } updateDisplayScene(); // Swap buffers _frameLimiter->delayBeforeSwap(); _gfx->flipBuffer(); } } void StarkEngine::processEvents() { Common::Event e; while (g_system->getEventManager()->pollEvent(e)) { // Handle any buttons, keys and joystick operations if (e.type == Common::EVENT_KEYDOWN) { if (e.kbd.keycode == Common::KEYCODE_d) { if (e.kbd.flags & Common::KBD_CTRL) { _console->attach(); _console->onFrame(); } } else if (e.kbd.keycode == Common::KEYCODE_ESCAPE) { // Quick-hack for now. bool skipped = _gameInterface->skipCurrentSpeeches(); if (!skipped) { skipped = _userInterface->skipFMV(); } if (!skipped) { _global->setFastForward(); } } } else if (e.type == Common::EVENT_LBUTTONUP) { // Do nothing for now } else if (e.type == Common::EVENT_MOUSEMOVE) { _userInterface->handleMouseMove(e.mouse); } else if (e.type == Common::EVENT_LBUTTONDOWN) { _userInterface->handleClick(); if (_system->getMillis() - _lastClickTime < _doubleClickDelay) { _userInterface->handleDoubleClick(); } _lastClickTime = _system->getMillis(); } else if (e.type == Common::EVENT_RBUTTONDOWN) { _userInterface->handleRightClick(); } } } void StarkEngine::updateDisplayScene() { if (_global->isFastForward()) { // The original engine was frame limited to 30 fps. // Set the frame duration to 1000 / 30 ms so that fast forward // skips the same amount of simulated time as the original. _global->setMillisecondsPerGameloop(33); } else { _global->setMillisecondsPerGameloop(_frameLimiter->getLastFrameDuration()); } // Clear the screen _gfx->clearScreen(); // Only update the world resources when on the game screen if (_userInterface->isInGameScreen()) { int frames = 0; do { // Update the game resources _global->getLevel()->onGameLoop(); _global->getCurrent()->getLevel()->onGameLoop(); _global->getCurrent()->getLocation()->onGameLoop(); frames++; // When the game is in fast forward mode, update // the game resources for multiple frames, // but render only once. } while (_global->isFastForward() && frames < 100); _global->setNormalSpeed(); } // Render the current scene // Update the UI state before displaying the scene _userInterface->update(); // Tell the UI to render, and update implicitly, if this leads to new mouse-over events. _userInterface->render(); } bool StarkEngine::hasFeature(EngineFeature f) const { return (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime) || (f == kSupportsArbitraryResolutions) || (f == kSupportsRTL); } bool StarkEngine::canLoadGameStateCurrently() { return true; } Common::Error StarkEngine::loadGameState(int slot) { // Open the save file Common::String filename = formatSaveName(_targetName.c_str(), slot); Common::InSaveFile *save = _saveFileMan->openForLoading(filename); if (!save) { return _saveFileMan->getError(); } StateReadStream *stream = new StateReadStream(save); // Read the header Common::String desc = stream->readString(); Common::String level = stream->readString(); uint levelIndex = strtol(level.c_str(), nullptr, 16); Common::String location = stream->readString(); uint locationIndex = strtol(location.c_str(), nullptr, 16); Common::String versionField = stream->readString(); if (!versionField.hasPrefix("Version:\t")) { warning("The save file '%s' does not match the expected format", filename.c_str()); return Common::kReadingFailed; } uint version = atoi(&(versionField.c_str()[8])); if (version < StateProvider::kMinSaveVersion || version > StateProvider::kSaveVersion) { warning("The save file '%s' version (v%d) is not supported by this version of ResidualVM. Only versions v%d to v%d are allowed.", filename.c_str(), version, StateProvider::kMinSaveVersion, StateProvider::kSaveVersion); return Common::kReadingFailed; } // Reset the UI _userInterface->skipFMV(); _userInterface->clearLocationDependentState(); _userInterface->setInteractive(true); // Clear the previous world resources _resourceProvider->shutdown(); // Read the resource trees state _stateProvider->readStateFromStream(stream, version); // Read the diary state _diary->readStateFromStream(stream, version); delete stream; // Initialize the world resources with the loaded state _resourceProvider->initGlobal(); _resourceProvider->setShouldRestoreCurrentState(); _resourceProvider->requestLocationChange(levelIndex, locationIndex); return Common::kNoError; } bool StarkEngine::canSaveGameStateCurrently() { return _userInterface->isInteractive(); } Common::Error StarkEngine::saveGameState(int slot, const Common::String &desc) { // Ensure the state store is up to date _resourceProvider->commitActiveLocationsState(); // Open the save file Common::String filename = formatSaveName(_targetName.c_str(), slot); Common::OutSaveFile *save = _saveFileMan->openForSaving(filename); if (!save) { return _saveFileMan->getError(); } // 1. Write the header // Save description save->writeUint32LE(desc.size()); save->writeString(desc); // Level Common::String level = _global->getCurrent()->getLevel()->getIndexAsString(); save->writeUint32LE(level.size()); save->writeString(level); // Location Common::String location = _global->getCurrent()->getLocation()->getIndexAsString(); save->writeUint32LE(location.size()); save->writeString(location); // Version Common::String version = Common::String::format("Version:\t%02d", StateProvider::kSaveVersion); save->writeUint32LE(version.size()); save->writeString(version); // 2. Write the resource trees state _stateProvider->writeStateToStream(save); // 3. Write the diary state _diary->writeStateToStream(save); //TODO: Write a screenshot and ResidualVM specific metadata delete save; return Common::kNoError; } bool StarkEngine::isDemo() { return _gameDescription->flags & ADGF_DEMO; } Common::String StarkEngine::formatSaveName(const char *target, int slot) { return Common::String::format("%s-%03d.tlj", target, slot); } void StarkEngine::pauseEngineIntern(bool pause) { Engine::pauseEngineIntern(pause); if (!_global || !_frameLimiter) { // This function may be called when an error occurs before the engine is fully initialized return; } _global->getLevel()->onEnginePause(pause); _global->getCurrent()->getLevel()->onEnginePause(pause); _global->getCurrent()->getLocation()->onEnginePause(pause); _frameLimiter->pause(pause); } } // End of namespace Stark