/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "avalanche/detection.h" namespace Avalanche { static const PlainGameDescriptor avalancheGames[] = { {"avalanche", "Lord Avalot d'Argent"}, {nullptr, nullptr} }; static const ADGameDescription gameDescriptions[] = { { "avalanche", nullptr, AD_ENTRY2s("avalot.sez", "de10eb353228013da3d3297784f81ff9", 48763, "mainmenu.avd", "89f31211af579a872045b175cc264298", 18880), Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO1(GUIO_NOMIDI) }, AD_TABLE_END_MARKER }; class AvalancheMetaEngineDetection : public AdvancedMetaEngineDetection { public: AvalancheMetaEngineDetection() : AdvancedMetaEngineDetection(gameDescriptions, sizeof(AvalancheGameDescription), avalancheGames) { } const char *getName() const override { return "avalanche"; } const char *getEngineName() const override { return "Avalanche"; } const char *getOriginalCopyright() const override { return "Avalanche (C) 1994-1995 Mike, Mark and Thomas Thurman."; } }; } // End of namespace Avalanche REGISTER_PLUGIN_STATIC(AVALANCHE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, Avalanche::AvalancheMetaEngineDetection);