/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_GRAPHICS_OPENGL_DEBUG_H #define BACKENDS_GRAPHICS_OPENGL_DEBUG_H #include "graphics/opengl/context.h" #define OPENGL_DEBUG namespace OpenGL { void clearGLError(); bool checkGLError(const char *expr, const char *file, int line); } // End of namespace OpenGL #define GL_WRAP_CHECK(err, call, name) do { OpenGL::clearGLError(); (call); err = OpenGL::checkGLError(#name, __FILE__, __LINE__); } while (false) #ifdef OPENGL_DEBUG #define GL_WRAP_DEBUG(call, name) do { OpenGL::clearGLError(); (call); OpenGL::checkGLError(#name, __FILE__, __LINE__); } while (false) #else #define GL_WRAP_DEBUG(call, name) do { (call); } while (false) #endif // This macro will set boolean err to true if there was an error and display them in the console #define GL_CALL_CHECK(err, x) GL_WRAP_CHECK(err, x, x) // This macro will check for errors and display them in the console only when OPENGL_DEBUG is enabled #define GL_CALL(x) GL_WRAP_DEBUG(x, x) // This macro will execute the call only when the context is valid and will check errors only when OPENGL_DEBUG is enabled #define GL_CALL_SAFE(func, params) \ do { \ if (OpenGLContext.type != kContextNone) { \ GL_CALL(func params); \ } \ } while (0) // This macro will assign result of x to var and check for errors when OPENGL_DEBUG is enabled #define GL_ASSIGN(var, x) GL_WRAP_DEBUG(var = x, x) #endif