/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/stark/resourcereference.h" #include "engines/stark/debug.h" namespace Stark { ResourceReference::PathElement::PathElement(ResourceType type, uint16 index) : _type(type), _index(index) { } Common::String ResourceReference::PathElement::describe() { return Common::String::format("(%s idx %d)", _type.getName(), _index); } ResourceReference::ResourceReference() { } void ResourceReference::addPathElement(ResourceType type, uint16 index) { _path.push_back(PathElement(type, index)); } Common::String ResourceReference::describe() { Common::String desc; for (uint i = 0; i < _path.size(); i++) { desc += _path[i].describe() + " "; } return desc; } } // End of namespace Stark