/* ScummVM - Scumm Interpreter * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef __Chunk_H_ #define __Chunk_H_ #include "config.h" /*! @brief simple class for handling a Chunk. This small class is an helper for Chunks. */ class Color { public: typedef unsigned char value_type; //!< The type of the Chunk components. private: value_type _r; //!< The red component. value_type _g; //!< The green component. value_type _b; //!< The blue component. public: Color(); Color(value_type, value_type, value_type); Color(const Color &); Color & operator=(const Color &); virtual ~Color(); value_type red() const; value_type green() const; value_type blue() const; /*! @brief handle delta palette modification This method is used specifically by player::handleDeltaPalette(). It updates the Chunk component using delta values given as short. @param ptr pointer to a table of 3 shorts that contain delta values to use. */ void delta(short * ptr); }; #endif