/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PLATFORM_SDL_H #define PLATFORM_SDL_H #include "backends/platform/sdl/sdl-sys.h" #include "backends/modular-backend.h" #include "backends/mixer/sdl/sdl-mixer.h" #include "backends/events/sdl/sdl-events.h" #include "backends/log/log.h" #include "backends/platform/sdl/sdl-window.h" #include "common/array.h" /** * Base OSystem class for all SDL ports. */ class OSystem_SDL : public ModularMutexBackend, public ModularMixerBackend, public ModularGraphicsBackend { public: OSystem_SDL(); virtual ~OSystem_SDL(); /** * Pre-initialize backend. It should be called after * instantiating the backend. Early needed managers are * created here. */ virtual void init() override; virtual bool hasFeature(Feature f) override; // Override functions from ModularBackend and OSystem virtual void initBackend() override; virtual void engineInit() override; virtual void engineDone() override; virtual void quit() override; virtual void fatalError() override; Common::KeymapArray getGlobalKeymaps() override; Common::HardwareInputSet *getHardwareInputSet() override; // Logging virtual void logMessage(LogMessageType::Type type, const char *message) override; virtual Common::String getSystemLanguage() const override; #if SDL_VERSION_ATLEAST(2, 0, 0) // Clipboard virtual bool hasTextInClipboard() override; virtual Common::String getTextFromClipboard() override; virtual bool setTextInClipboard(const Common::String &text) override; #endif virtual void setWindowCaption(const char *caption) override; virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0) override; virtual uint32 getMillis(bool skipRecord = false) override; virtual void delayMillis(uint msecs) override; virtual void getTimeAndDate(TimeDate &td) const override; virtual MixerManager *getMixerManager() override; virtual Common::TimerManager *getTimerManager() override; virtual Common::SaveFileManager *getSavefileManager() override; //Screenshots virtual Common::String getScreenshotsPath(); protected: bool _inited; bool _initedSDL; #ifdef USE_SDL_NET bool _initedSDLnet; #endif /** * The path of the currently open log file, if any. * * @note This is currently a string and not an FSNode for simplicity; * e.g. we don't need to include fs.h here, and currently the * only use of this value is to use it to open the log file in an * editor; for that, we need it only as a string anyway. */ Common::String _logFilePath; /** * The event source we use for obtaining SDL events. */ SdlEventSource *_eventSource; Common::EventSource *_eventSourceWrapper; /** * The SDL output window. */ SdlWindow *_window; /** * Initialze the SDL library. */ virtual void initSDL(); /** * Create the audio CD manager */ virtual AudioCDManager *createAudioCDManager(); // Logging virtual Common::String getDefaultLogFileName() { return Common::String(); } virtual Common::WriteStream *createLogFile(); Backends::Log::Log *_logger; #ifdef USE_OPENGL typedef Common::Array GraphicsModeArray; GraphicsModeArray _graphicsModes; Common::Array _graphicsModeIds; int _graphicsMode; int _firstGLMode; int _defaultSDLMode; int _defaultGLMode; /** * Creates the merged graphics modes list */ void setupGraphicsModes(); virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const override; virtual int getDefaultGraphicsMode() const override; virtual bool setGraphicsMode(int mode) override; virtual int getGraphicsMode() const override; #endif protected: virtual char *convertEncoding(const char *to, const char *from, const char *string, size_t length) override; }; #endif