/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef GRAPHICS_SCALER_NORMAL_H #define GRAPHICS_SCALER_NORMAL_H #include "graphics/scalerplugin.h" class NormalPlugin : public ScalerPluginObject { public: NormalPlugin() { _factor = 1;} virtual void initialize(Graphics::PixelFormat format); virtual void scale(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height, int x, int y); virtual int increaseFactor(); virtual int decreaseFactor(); virtual int getFactor() { return _factor; } virtual bool canDrawCursor() { return true; } virtual int extraPixels() { return 0; } virtual const char *getName() const; }; #endif