/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #if defined(WIN32) #include // winnt.h defines ARRAYSIZE, but we want our own one... - this is needed before including util.h #undef ARRAYSIZE #endif #include "backends/platform/sdl/sdl.h" #include "common/archive.h" #include "common/config-manager.h" #include "common/debug.h" #include "common/util.h" #ifdef UNIX #include "backends/saves/posix/posix-saves.h" #else #include "backends/saves/default/default-saves.h" #endif #include "backends/audiocd/sdl/sdl-audiocd.h" #include "backends/events/sdl/sdl-events.h" #include "backends/mutex/sdl/sdl-mutex.h" #include "backends/mixer/sdl/sdl-mixer.h" #include "backends/timer/sdl/sdl-timer.h" #include "icons/scummvm.xpm" /* * Include header files needed for the getFilesystemFactory() method. */ #if defined(__amigaos4__) #include "backends/fs/amigaos4/amigaos4-fs-factory.h" #elif defined(UNIX) #include "backends/fs/posix/posix-fs-factory.h" #elif defined(WIN32) #include "backends/fs/windows/windows-fs-factory.h" #endif #if defined(UNIX) #ifdef MACOSX #define DEFAULT_CONFIG_FILE "Library/Preferences/ScummVM Preferences" #elif defined(SAMSUNGTV) #define DEFAULT_CONFIG_FILE "/dtv/usb/sda1/.scummvmrc" #else #define DEFAULT_CONFIG_FILE ".scummvmrc" #endif #else #define DEFAULT_CONFIG_FILE "scummvm.ini" #endif #if defined(MACOSX) || defined(IPHONE) #include "CoreFoundation/CoreFoundation.h" #endif void OSystem_SDL::initBackend() { assert(!_inited); uint32 sdlFlags = 0; if (ConfMan.hasKey("disable_sdl_parachute")) sdlFlags |= SDL_INIT_NOPARACHUTE; if (SDL_Init(sdlFlags) == -1) { error("Could not initialize SDL: %s", SDL_GetError()); } // Enable unicode support if possible SDL_EnableUNICODE(1); // Create and hook up the mutex manager, if none exists yet (we check for // this to allow subclasses to provide their own). if (_mutexManager == 0) { _mutexManager = new SdlMutexManager(); } // Create and hook up the event manager, if none exists yet (we check for // this to allow subclasses to provide their own). if (_eventManager == 0) { _eventManager = new SdlEventManager(this); } // Create the savefile manager, if none exists yet (we check for this to // allow subclasses to provide their own). if (_savefileManager == 0) { #ifdef UNIX _savefileManager = new POSIXSaveFileManager(); #else _savefileManager = new DefaultSaveFileManager(); #endif } // Create and hook up the mixer, if none exists yet (we check for this to // allow subclasses to provide their own). if (_mixer == 0) { if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) { error("Could not initialize SDL: %s", SDL_GetError()); } _mixer = new SdlMixerImpl(this); } // Create and hook up the timer manager, if none exists yet (we check for // this to allow subclasses to provide their own). if (_timerManager == 0) { _timerManager = new SdlTimerManager(); } // Create and hook up the graphics manager, if none exists yet (we check for // this to allow subclasses to provide their own). if (_graphicsManager == 0) { _graphicsManager = new SdlGraphicsManager(); } if (_audiocdManager == 0) { _audiocdManager = (AudioCDManager *)new SdlAudioCDManager(); } #if !defined(MACOSX) && !defined(__SYMBIAN32__) // Setup a custom program icon. // Don't set icon on OS X, as we use a nicer external icon there. // Don't for Symbian: it uses the EScummVM.aif file for the icon. setupIcon(); #endif // Invoke parent implementation of this method OSystem::initBackend(); _inited = true; } OSystem_SDL::OSystem_SDL() : _inited(false) { #if defined(__amigaos4__) _fsFactory = new AmigaOSFilesystemFactory(); #elif defined(UNIX) _fsFactory = new POSIXFilesystemFactory(); #elif defined(WIN32) _fsFactory = new WindowsFilesystemFactory(); #elif defined(__SYMBIAN32__) // Do nothing since its handled by the Symbian SDL inheritance #else #error Unknown and unsupported FS backend #endif } OSystem_SDL::~OSystem_SDL() { deinit(); } void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) { #ifdef DATA_PATH // Add the global DATA_PATH to the directory search list // FIXME: We use depth = 4 for now, to match the old code. May want to change that Common::FSNode dataNode(DATA_PATH); if (dataNode.exists() && dataNode.isDirectory()) { s.add(DATA_PATH, new Common::FSDirectory(dataNode, 4), priority); } #endif #ifdef MACOSX // Get URL of the Resource directory of the .app bundle CFURLRef fileUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle()); if (fileUrl) { // Try to convert the URL to an absolute path UInt8 buf[MAXPATHLEN]; if (CFURLGetFileSystemRepresentation(fileUrl, true, buf, sizeof(buf))) { // Success: Add it to the search path Common::String bundlePath((const char *)buf); s.add("__OSX_BUNDLE__", new Common::FSDirectory(bundlePath), priority); } CFRelease(fileUrl); } #endif } static Common::String getDefaultConfigFileName() { char configFile[MAXPATHLEN]; #if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) OSVERSIONINFO win32OsVersion; ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO)); win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); GetVersionEx(&win32OsVersion); // Check for non-9X version of Windows. if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) { // Use the Application Data directory of the user profile. if (win32OsVersion.dwMajorVersion >= 5) { if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile))) error("Unable to access application data directory"); } else { if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile))) error("Unable to access user profile directory"); strcat(configFile, "\\Application Data"); CreateDirectory(configFile, NULL); } strcat(configFile, "\\ScummVM"); CreateDirectory(configFile, NULL); strcat(configFile, "\\" DEFAULT_CONFIG_FILE); FILE *tmp = NULL; if ((tmp = fopen(configFile, "r")) == NULL) { // Check windows directory char oldConfigFile[MAXPATHLEN]; GetWindowsDirectory(oldConfigFile, MAXPATHLEN); strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE); if ((tmp = fopen(oldConfigFile, "r"))) { strcpy(configFile, oldConfigFile); fclose(tmp); } } else { fclose(tmp); } } else { // Check windows directory GetWindowsDirectory(configFile, MAXPATHLEN); strcat(configFile, "\\" DEFAULT_CONFIG_FILE); } #elif defined(UNIX) // On UNIX type systems, by default we store the config file inside // to the HOME directory of the user. // // GP2X is Linux based but Home dir can be read only so do not use // it and put the config in the executable dir. // // On the iPhone, the home dir of the user when you launch the app // from the Springboard, is /. Which we don't want. const char *home = getenv("HOME"); if (home != NULL && strlen(home) < MAXPATHLEN) snprintf(configFile, MAXPATHLEN, "%s/%s", home, DEFAULT_CONFIG_FILE); else strcpy(configFile, DEFAULT_CONFIG_FILE); #else strcpy(configFile, DEFAULT_CONFIG_FILE); #endif return configFile; } Common::SeekableReadStream *OSystem_SDL::createConfigReadStream() { Common::FSNode file(getDefaultConfigFileName()); return file.createReadStream(); } Common::WriteStream *OSystem_SDL::createConfigWriteStream() { Common::FSNode file(getDefaultConfigFileName()); return file.createWriteStream(); } void OSystem_SDL::setWindowCaption(const char *caption) { Common::String cap; byte c; // The string caption is supposed to be in LATIN-1 encoding. // SDL expects UTF-8. So we perform the conversion here. while ((c = *(const byte *)caption++)) { if (c < 0x80) cap += c; else { cap += 0xC0 | (c >> 6); cap += 0x80 | (c & 0x3F); } } SDL_WM_SetCaption(cap.c_str(), cap.c_str()); } void OSystem_SDL::deinit() { SDL_ShowCursor(SDL_ENABLE); delete _eventManager; _eventManager = 0; delete _savefileManager; _savefileManager = 0; delete _graphicsManager; _graphicsManager = 0; delete _audiocdManager; _audiocdManager = 0; delete _mixer; _mixer = 0; delete _timerManager; _timerManager = 0; delete _mutexManager; _mutexManager = 0; SDL_Quit(); } void OSystem_SDL::quit() { deinit(); #if !defined(SAMSUNGTV) exit(0); #endif } void OSystem_SDL::setupIcon() { int x, y, w, h, ncols, nbytes, i; unsigned int rgba[256]; unsigned int *icon; sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes); if ((w > 512) || (h > 512) || (ncols > 255) || (nbytes > 1)) { warning("Could not load the built-in icon (%d %d %d %d)", w, h, ncols, nbytes); return; } icon = (unsigned int*)malloc(w*h*sizeof(unsigned int)); if (!icon) { warning("Could not allocate temp storage for the built-in icon"); return; } for (i = 0; i < ncols; i++) { unsigned char code; char color[32]; unsigned int col; sscanf(scummvm_icon[1 + i], "%c c %s", &code, color); if (!strcmp(color, "None")) col = 0x00000000; else if (!strcmp(color, "black")) col = 0xFF000000; else if (color[0] == '#') { sscanf(color + 1, "%06x", &col); col |= 0xFF000000; } else { warning("Could not load the built-in icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]); free(icon); return; } rgba[code] = col; } for (y = 0; y < h; y++) { const char *line = scummvm_icon[1 + ncols + y]; for (x = 0; x < w; x++) { icon[x + w * y] = rgba[(int)line[x]]; } } SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, w, h, 32, w * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000); if (!sdl_surf) { warning("SDL_CreateRGBSurfaceFrom(icon) failed"); } SDL_WM_SetIcon(sdl_surf, NULL); SDL_FreeSurface(sdl_surf); free(icon); } SdlGraphicsManager *OSystem_SDL::getGraphicsManager() { assert(_graphicsManager); return (SdlGraphicsManager *)_graphicsManager; } bool OSystem_SDL::pollEvent(Common::Event &event) { assert(_eventManager); return ((SdlEventManager *)_eventManager)->pollSdlEvent(event); }