/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #define GLAD_GL_IMPLEMENTATION #include "backends/graphics/opengl/opengl-sys.h" #include "backends/graphics/opengl/opengl-graphics.h" #include "backends/graphics/opengl/shader.h" #include "backends/graphics/opengl/pipelines/pipeline.h" #include "backends/graphics/opengl/framebuffer.h" #include "common/tokenizer.h" #include "common/debug.h" namespace OpenGL { void Context::reset() { maxTextureSize = 0; majorVersion = 0; minorVersion = 0; NPOTSupported = false; shadersSupported = false; multitextureSupported = false; framebufferObjectSupported = false; packedPixelsSupported = false; textureEdgeClampSupported = false; isInitialized = false; activePipeline = nullptr; } Pipeline *Context::setPipeline(Pipeline *pipeline) { Pipeline *oldPipeline = activePipeline; if (oldPipeline) { oldPipeline->deactivate(); } activePipeline = pipeline; if (activePipeline) { activePipeline->activate(); } return oldPipeline; } Context g_context; void OpenGLGraphicsManager::setContextType(ContextType type) { #if USE_FORCED_GL type = kContextGL; #elif USE_FORCED_GLES type = kContextGLES; #elif USE_FORCED_GLES2 type = kContextGLES2; #endif g_context.type = type; } #ifdef USE_GLAD static GLADapiproc loadFunc(void *userptr, const char *name) { OpenGLGraphicsManager *openglGraphicsManager = (OpenGLGraphicsManager *)userptr; return (GLADapiproc)openglGraphicsManager->getProcAddress(name); } #endif void OpenGLGraphicsManager::initializeGLContext() { // Initialize default state. g_context.reset(); #ifdef USE_GLAD switch (g_context.type) { case kContextGL: gladLoadGLUserPtr(loadFunc, this); break; case kContextGLES: gladLoadGLES1UserPtr(loadFunc, this); break; case kContextGLES2: gladLoadGLES2UserPtr(loadFunc, this); break; default: break; } #endif g_context.isInitialized = true; // Obtain maximum texture size. GL_CALL(glGetIntegerv(GL_MAX_TEXTURE_SIZE, &g_context.maxTextureSize)); debug(5, "OpenGL maximum texture size: %d", g_context.maxTextureSize); const char *verString = (const char *)glGetString(GL_VERSION); debug(5, "OpenGL version: %s", verString); if (g_context.type == kContextGL) { // OpenGL version number is either of the form major.minor or major.minor.release, // where the numbers all have one or more digits if (sscanf(verString, "%d.%d", &g_context.majorVersion, &g_context.minorVersion) != 2) { g_context.majorVersion = g_context.minorVersion = 0; warning("Could not parse GL version '%s'", verString); } } else if (g_context.type == kContextGLES) { // The form of the string is "OpenGL ES- .", // where is either "CM" (Common) or "CL" (Common-Lite), // and and are integers. char profile[3]; if (sscanf(verString, "OpenGL ES-%2s %d.%d", profile, &g_context.majorVersion, &g_context.minorVersion) != 3) { g_context.majorVersion = g_context.minorVersion = 0; warning("Could not parse GL ES version '%s'", verString); } } else if (g_context.type == kContextGLES2) { // The version is of the form // OpenGLES // version number format is not defined // There is only OpenGL ES 2.0 anyway if (sscanf(verString, "OpenGL ES %d.%d", &g_context.majorVersion, &g_context.minorVersion) != 2) { g_context.minorVersion = 0; if (sscanf(verString, "OpenGL ES %d ", &g_context.majorVersion) != 1) { g_context.majorVersion = 0; warning("Could not parse GL ES 2 version '%s'", verString); } } } const char *extString = (const char *)glGetString(GL_EXTENSIONS); debug(5, "OpenGL extensions: %s", extString); bool ARBShaderObjects = false; bool ARBShadingLanguage100 = false; bool ARBVertexShader = false; bool ARBFragmentShader = false; Common::StringTokenizer tokenizer(extString, " "); while (!tokenizer.empty()) { Common::String token = tokenizer.nextToken(); if (token == "GL_ARB_texture_non_power_of_two" || token == "GL_OES_texture_npot") { g_context.NPOTSupported = true; } else if (token == "GL_ARB_shader_objects") { ARBShaderObjects = true; } else if (token == "GL_ARB_shading_language_100") { ARBShadingLanguage100 = true; } else if (token == "GL_ARB_vertex_shader") { ARBVertexShader = true; } else if (token == "GL_ARB_fragment_shader") { ARBFragmentShader = true; } else if (token == "GL_ARB_multitexture") { g_context.multitextureSupported = true; } else if (token == "GL_ARB_framebuffer_object") { g_context.framebufferObjectSupported = true; } else if (token == "GL_EXT_packed_pixels" || token == "GL_APPLE_packed_pixels") { g_context.packedPixelsSupported = true; } else if (token == "GL_SGIS_texture_edge_clamp") { g_context.textureEdgeClampSupported = true; } } if (g_context.type == kContextGLES2) { // GLES2 always has (limited) NPOT support. g_context.NPOTSupported = true; // GLES2 always has shader support. g_context.shadersSupported = true; // GLES2 always has multi texture support. g_context.multitextureSupported = true; // GLES2 always has FBO support. g_context.framebufferObjectSupported = true; } else { g_context.shadersSupported = ARBShaderObjects & ARBShadingLanguage100 & ARBVertexShader & ARBFragmentShader; } // OpenGL 1.2 and later always has packed pixels and texture edge clamp support if (g_context.type != kContextGL || g_context.isGLVersionOrHigher(1, 2)) { g_context.packedPixelsSupported = true; g_context.textureEdgeClampSupported = true; } // Log context type. switch (g_context.type) { case kContextGL: debug(5, "OpenGL: GL context initialized"); break; case kContextGLES: debug(5, "OpenGL: GLES context initialized"); break; case kContextGLES2: debug(5, "OpenGL: GLES2 context initialized"); break; default: warning("OpenGL: Unknown context initialized"); break; } // Log features supported by GL context. #if !USE_FORCED_GLES if (g_context.shadersSupported) debug(5, "GLSL version: %s", glGetString(GL_SHADING_LANGUAGE_VERSION)); #endif debug(5, "OpenGL vendor: %s", glGetString(GL_VENDOR)); debug(5, "OpenGL renderer: %s", glGetString(GL_RENDERER)); debug(5, "OpenGL: NPOT texture support: %d", g_context.NPOTSupported); debug(5, "OpenGL: Shader support: %d", g_context.shadersSupported); debug(5, "OpenGL: Multitexture support: %d", g_context.multitextureSupported); debug(5, "OpenGL: FBO support: %d", g_context.framebufferObjectSupported); debug(5, "OpenGL: Packed pixels support: %d", g_context.packedPixelsSupported); debug(5, "OpenGL: Texture edge clamping support: %d", g_context.textureEdgeClampSupported); } } // End of namespace OpenGL