/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * */ // Quaternion-math borrowed from plib http://plib.sourceforge.net/index.html // Which is covered by LGPL2 #ifndef MATH_QUAT_H #define MATH_QUAT_H #include "common/scummsys.h" #include "common/endian.h" #include "math/vector.h" #include "math/angle.h" #include "math/vector4d.h" #include "matrix4.h" namespace Math { class Quaternion : public Vector4d { public: Quaternion() : Vector4d(0, 0, 0, 0) {} Quaternion(float lx, float ly, float lz, float lw) : Vector4d(lx, ly, lz, lw) {} Quaternion(const Quaternion &q) : Vector4d(q.x(), q.y(), q.z(), q.w()) {} Quaternion(const Vector4d &vec) : Vector4d(vec.x(), vec.y(), vec.z(), vec.w()) {} Matrix4 toMatrix(); void slerpQuat(Quaternion dst, const Quaternion from, const Quaternion to, const float t); inline static Quaternion get_quaternion(const char *data) { return Quaternion(get_float(data), get_float(data + 4), get_float(data + 8), get_float(data + 12)); } Quaternion& operator=(Vector4d &vec); }; } // end of namespace Math #endif