//============================================================================= // // Adventure Game Studio (AGS) // // Copyright (C) 1999-2011 Chris Jones and 2011-20xx others // The full list of copyright holders can be found in the Copyright.txt // file, which is part of this source code distribution. // // The AGS source code is provided under the Artistic License 2.0. // A copy of this license can be found in the file License.txt and at // http://www.opensource.org/licenses/artistic-license-2.0.php // //============================================================================= // // Managed script object wrapping std::set and unordered_set. // // TODO: support wrapping non-owned Set, passed by the reference, - // that would let expose internal engine's sets using same interface. // TODO: maybe optimize key lookup operations further by not creating a String // object from const char*. It seems, C++14 standard allows to use convertible // types as keys; need to research what perfomance impact that would make. // //============================================================================= #ifndef __AC_SCRIPTSET_H #define __AC_SCRIPTSET_H #include #include #include #include "ac/dynobj/cc_agsdynamicobject.h" #include "util/string.h" #include "util/string_types.h" using namespace AGS::Common; class ScriptSetBase : public AGSCCDynamicObject { public: int Dispose(const char *address, bool force) override; const char *GetType() override; int Serialize(const char *address, char *buffer, int bufsize) override; void Unserialize(int index, const char *serializedData, int dataSize) override; virtual bool IsCaseSensitive() const = 0; virtual bool IsSorted() const = 0; virtual bool Add(const char *item) = 0; virtual void Clear() = 0; virtual bool Contains(const char *item) const = 0; virtual bool Remove(const char *item) = 0; virtual int GetItemCount() const = 0; virtual void GetItems(std::vector &buf) const = 0; private: virtual size_t CalcSerializeSize() = 0; virtual void SerializeContainer() = 0; virtual void UnserializeContainer(const char *serializedData) = 0; }; template class ScriptSetImpl final : public ScriptSetBase { public: typedef typename TSet::const_iterator ConstIterator; ScriptSetImpl() = default; bool IsCaseSensitive() const override { return is_casesensitive; } bool IsSorted() const override { return is_sorted; } bool Add(const char *item) override { if (!item) return false; size_t len = strlen(item); return TryAddItem(item, len); } void Clear() override { for (auto it = _set.begin(); it != _set.end(); ++it) DeleteItem(it); _set.clear(); } bool Contains(const char *item) const override { return _set.count(String::Wrapper(item)) != 0; } bool Remove(const char *item) override { auto it = _set.find(String::Wrapper(item)); if (it == _set.end()) return false; DeleteItem(it); _set.erase(it); return true; } int GetItemCount() const override { return _set.size(); } void GetItems(std::vector &buf) const override { for (auto it = _set.begin(); it != _set.end(); ++it) buf.push_back(it->GetCStr()); } private: bool TryAddItem(const char *item, size_t len) { return _set.insert(String(item, len)).second; } void DeleteItem(ConstIterator it) { /* do nothing */ } size_t CalcSerializeSize() override { size_t total_sz = sizeof(int32_t); for (auto it = _set.begin(); it != _set.end(); ++it) total_sz += sizeof(int32_t) + it->GetLength(); return total_sz; } void SerializeContainer() override { SerializeInt((int)_set.size()); for (auto it = _set.begin(); it != _set.end(); ++it) { SerializeInt((int)it->GetLength()); memcpy(&serbuffer[bytesSoFar], it->GetCStr(), it->GetLength()); bytesSoFar += it->GetLength(); } } void UnserializeContainer(const char *serializedData) override { size_t item_count = (size_t)UnserializeInt(); for (size_t i = 0; i < item_count; ++i) { size_t len = UnserializeInt(); TryAddItem(&serializedData[bytesSoFar], len); bytesSoFar += len; } } TSet _set; }; typedef ScriptSetImpl< std::set, true, true > ScriptSet; typedef ScriptSetImpl< std::set, true, false > ScriptSetCI; typedef ScriptSetImpl< std::unordered_set, false, true > ScriptHashSet; typedef ScriptSetImpl< std::unordered_set, false, false > ScriptHashSetCI; #endif // __AC_SCRIPTSET_H