/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/file.h" #include "graphics/surface.h" #include "ngi/ngi.h" #include "ngi/gameloader.h" namespace NGI { uint32 NGIEngine::getFeatures() const { return _gameDescription->flags; } bool NGIEngine::isDemo() { return _gameDescription->flags & ADGF_DEMO; } Common::Language NGIEngine::getLanguage() const { return _gameDescription->language; } const char *NGIEngine::getGameId() const { return _gameDescription->gameId; } } // End of namspace Fullpipe class NGIMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "ngi"; } bool hasFeature(MetaEngineFeature f) const override; int getMaximumSaveSlot() const override { return 99; } SaveStateList listSaves(const char *target) const override; void removeSaveState(const char *target, int slot) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; }; bool NGIMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime) || (f == kSupportsLoadingDuringStartup) || (f == kSimpleSavesNames); } bool NGI::NGIEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } SaveStateList NGIMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern("fullpipe.s##"); filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 2 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 2); if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) { Common::ScopedPtr in(saveFileMan->openForLoading(*file)); if (in) { NGI::FullpipeSavegameHeader header; if (!NGI::readSavegameHeader(in.get(), header)) { continue; } SaveStateDescriptor desc; NGI::parseSavegameHeader(header, desc); desc.setSaveSlot(slotNum); saveList.push_back(desc); } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } void NGIMetaEngine::removeSaveState(const char *target, int slot) const { g_system->getSavefileManager()->removeSavefile(NGI::getSavegameFile(slot)); } SaveStateDescriptor NGIMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::ScopedPtr f(g_system->getSavefileManager()->openForLoading( NGI::getSavegameFile(slot))); if (f) { NGI::FullpipeSavegameHeader header; if (!NGI::readSavegameHeader(f.get(), header, false)) { return SaveStateDescriptor(); } // Create the return descriptor SaveStateDescriptor desc; NGI::parseSavegameHeader(header, desc); desc.setSaveSlot(slot); desc.setThumbnail(header.thumbnail); return desc; } return SaveStateDescriptor(); } bool NGIMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if (desc) { *engine = new NGI::NGIEngine(syst, desc); } return desc != 0; } #if PLUGIN_ENABLED_DYNAMIC(NGI) REGISTER_PLUGIN_DYNAMIC(NGI, PLUGIN_TYPE_ENGINE, NGIMetaEngine); #else REGISTER_PLUGIN_STATIC(NGI, PLUGIN_TYPE_ENGINE, NGIMetaEngine); #endif