// Residual - Virtual machine to run LucasArts' 3D adventure games // Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org) // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef MATRIX4_HH #define MATRIX4_HH #include "vector3d.h" #include "matrix3.h" // matrix 4 is a rotation matrix + position class Matrix4 { public: Matrix3 _rot; Vector3d _pos; Matrix4(); Matrix4& operator =(const Matrix4& s) { _pos = s._pos; _rot = s._rot; return *this; } Matrix4& operator *=(const Matrix4& s) { Vector3d v; v = s._pos; _rot.transform(&v); _pos += v; _rot *= s._rot; return *this; } void translate(float x, float y, float z); private: }; #endif // MATRIX_HH