#include "common/scummsys.h" #include "audio/decoders/wave.h" #include "audio/audiostream.h" #include "common/config-manager.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/error.h" #include "common/events.h" #include "common/file.h" #include "common/fs.h" #include "common/system.h" #include "engines/util.h" #include "private/private.h" #include "private/grammar.tab.h" #include "private/grammar.h" extern int yyparse(); namespace Private { extern int parse(char*); PrivateEngine::PrivateEngine(OSystem *syst) : Engine(syst) { // Put your engine in a sane state, but do nothing big yet; // in particular, do not load data from files; rather, if you // need to do such things, do them from run(). // Do not initialize graphics here // Do not initialize audio devices here // However this is the place to specify all default directories //const Common::FSNode gameDataDir(ConfMan.get("path")); //SearchMan.addSubDirectoryMatching(gameDataDir, ".."); // Here is the right place to set up the engine specific debug channels DebugMan.addDebugChannel(kPrivateDebugExample, "example", "this is just an example for a engine specific debug channel"); DebugMan.addDebugChannel(kPrivateDebugExample2, "example2", "also an example"); // Don't forget to register your random source _rnd = new Common::RandomSource("private"); debug("PrivateEngine::PrivateEngine"); } PrivateEngine::~PrivateEngine() { debug("PrivateEngine::~PrivateEngine"); // Dispose your resources here delete _rnd; // Remove all of our debug levels here DebugMan.clearAllDebugChannels(); } Common::Error PrivateEngine::run() { Common::File *file = new Common::File(); assert(file->open("GAME.DAT")); void *buf = malloc(191000); file->read(buf, 191000); parse((char *) buf); // Initialize graphics using following: _screenW = 640; _screenH = 480; initGraphics(_screenW, _screenH); // You could use backend transactions directly as an alternative, // but it isn't recommended, until you want to handle the error values // from OSystem::endGFXTransaction yourself. // This is just an example template: //_system->beginGFXTransaction(); // // This setup the graphics mode according to users seetings // initCommonGFX(false); // // // Specify dimensions of game graphics window. // // In this example: 320x200 // _system->initSize(320, 200); //FIXME: You really want to handle //OSystem::kTransactionSizeChangeFailed here //_system->endGFXTransaction(); // Create debugger console. It requires GFX to be initialized Console *console = new Console(this); setDebugger(console); // Additional setup. debug("PrivateEngine::init"); // Your main even loop should be (invoked from) here. debug("PrivateEngine::go: Hello, World!"); // This test will show up if -d1 and --debugflags=example are specified on the commandline debugC(1, kPrivateDebugExample, "Example debug call"); // This test will show up if --debugflags=example or --debugflags=example2 or both of them and -d3 are specified on the commandline debugC(3, kPrivateDebugExample | kPrivateDebugExample2, "Example debug call two"); // Simple main event loop Common::Event evt; _videoDecoder = new Video::SmackerDecoder(); playVideo("intro/intro.smk"); while (!shouldQuit()) { g_system->getEventManager()->pollEvent(evt); g_system->delayMillis(10); if (_videoDecoder) { if (_videoDecoder->endOfVideo()) { _videoDecoder->close(); delete _videoDecoder; _videoDecoder = nullptr; } else if (_videoDecoder->needsUpdate()) { drawScreen(); } } } return Common::kNoError; } bool PrivateEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } Common::Error PrivateEngine::loadGameStream(Common::SeekableReadStream *stream) { Common::Serializer s(stream, nullptr); syncGameStream(s); return Common::kNoError; } Common::Error PrivateEngine::saveGameStream(Common::WriteStream *stream, bool isAutosave) { Common::Serializer s(nullptr, stream); syncGameStream(s); return Common::kNoError; } void PrivateEngine::syncGameStream(Common::Serializer &s) { // Use methods of Serializer to save/load fields int dummy = 0; s.syncAsUint16LE(dummy); } void PrivateEngine::playSound(const Common::String &name) { debugC(1, kPrivateDebugExample, "%s : %s", __FUNCTION__, name.c_str()); Common::File *file = new Common::File(); if (!file->open(name)) error("unable to find sound file %s", name.c_str()); Audio::AudioStream *stream; stream = Audio::makeWAVStream(file, DisposeAfterUse::YES); stopSound(); _mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream, -1, Audio::Mixer::kMaxChannelVolume); } void PrivateEngine::playVideo(const Common::String &name) { debugC(1, kPrivateDebugExample, "%s : %s", __FUNCTION__, name.c_str()); Common::File *file = new Common::File(); if (!file->open(name)) error("unable to find video file %s", name.c_str()); if (!_videoDecoder->loadStream(file)) error("unable to load video %s", name.c_str()); _videoDecoder->start(); } void PrivateEngine::stopSound() { debugC(3, kPrivateDebugExample, "%s", __FUNCTION__); if (_mixer->isSoundHandleActive(_soundHandle)) _mixer->stopHandle(_soundHandle); } void PrivateEngine::drawScreen() { if (_videoDecoder && _videoDecoder->needsUpdate()) { Graphics::Surface *screen = g_system->lockScreen(); screen->fillRect(Common::Rect(0, 0, g_system->getWidth(), g_system->getHeight()), 0); const Graphics::Surface *surface; surface = _videoDecoder->decodeNextFrame(); int w = surface->w; //CLIP(surface->w, 0, _screenW); int h = surface->h; //CLIP(surface->h, 0, _screenH); //int x = (_screenW - w) / 2; //int y = (_screenH - h) / 2; //debug("%d %d %d %d", w, h, x, y); screen->copyRectToSurface(*surface, 0, 0, Common::Rect(0, 0, w, h)); g_system->unlockScreen(); g_system->getPaletteManager()->setPalette(_videoDecoder->getPalette(), 0, 256); g_system->updateScreen(); } } } // End of namespace Private