/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "ac/dynobj/scriptcamera.h" #include "ac/gamestate.h" #include "util/bbop.h" using namespace AGS::Common; ScriptCamera::ScriptCamera(int id) : _id(id) {} const char *ScriptCamera::GetType() { return "Camera2"; } int ScriptCamera::Dispose(const char *address, bool force) { // Note that ScriptCamera is a reference to actual Camera object, // and this deletes the reference, while camera may remain in GameState. delete this; return 1; } int ScriptCamera::Serialize(const char *address, char *buffer, int bufsize) { StartSerialize(buffer); SerializeInt(_id); return EndSerialize(); } void ScriptCamera::Unserialize(int index, const char *serializedData, int dataSize) { StartUnserialize(serializedData, dataSize); _id = UnserializeInt(); ccRegisterUnserializedObject(index, this, this); } ScriptCamera *Camera_Unserialize(int handle, const char *serializedData, int dataSize) { // The way it works now, we must not create a new script object, // but acquire one from the GameState, which keeps the first reference. // This is essential because GameState should be able to invalidate any // script references when Camera gets removed. const int id = BBOp::Int32FromLE(*((int*)serializedData)); if (id >= 0) { auto scam = play.RegisterRoomCamera(id, handle); if (scam) return scam; } return new ScriptCamera(-1); // make invalid reference }