/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef __AC_SCRIPTDIALOGOPTIONSRENDERING_H #define __AC_SCRIPTDIALOGOPTIONSRENDERING_H #include "ac/dynobj/scriptdrawingsurface.h" struct ScriptDialogOptionsRendering final : AGSCCDynamicObject { int x, y, width, height; bool hasAlphaChannel; int parserTextboxX, parserTextboxY; int parserTextboxWidth; int dialogID; int activeOptionID; int chosenOptionID; ScriptDrawingSurface *surfaceToRenderTo; bool surfaceAccessed; bool needRepaint; // return the type name of the object const char *GetType() override; // serialize the object into BUFFER (which is BUFSIZE bytes) // return number of bytes used int Serialize(const char *address, char *buffer, int bufsize) override; void Unserialize(int index, const char *serializedData, int dataSize) override; void Reset(); ScriptDialogOptionsRendering(); }; #endif // __AC_SCRIPTDIALOGOPTIONSRENDERING_H